tr_supremacy_adopt = { unlocks_agenda = agenda_military_buildup modifier = { country_naval_cap_add = 20 army_damage_mult = 0.20 } } tr_supremacy_finish = { custom_tooltip = tr_supremacy_finish_desc modifier = { ascension_perks_add = 1 } } tr_supremacy_fleet_logistical_corps = { modifier = { ships_upkeep_mult = -0.10 country_naval_cap_mult = 0.20 } tradition_swap = { name = tr_supremacy_fleet_logistical_corps_machine inherit_effects = yes inherit_icon = yes trigger = { is_machine_empire = yes } weight = { factor = 1 } } tradition_swap = { name = tr_supremacy_fleet_logistical_corps_hive inherit_effects = yes inherit_icon = yes trigger = { is_hive_empire = yes } weight = { factor = 1 } } ai_weight = { factor = 1000 } } tr_supremacy_master_shipwrights = { modifier = { starbase_shipyard_build_speed_mult = 0.25 } tradition_swap = { name = tr_supremacy_master_shipwrights_machine inherit_effects = yes inherit_icon = yes trigger = { is_machine_empire = yes } weight = { factor = 1 } } tradition_swap = { name = tr_supremacy_master_shipwrights_hive inherit_effects = yes inherit_icon = yes trigger = { is_hive_empire = yes } weight = { factor = 1 } } ai_weight = { factor = 1000 } } tr_supremacy_war_games = { possible = { has_tradition = tr_supremacy_master_shipwrights has_tradition = tr_supremacy_fleet_logistical_corps } modifier = { command_limit_mult = 0.10 country_commander_cap_add = 1 commander_initial_skill = 1 } tradition_swap = { name = tr_supremacy_war_games_machine inherit_effects = yes inherit_icon = yes trigger = { is_machine_empire = yes } weight = { factor = 1 } } tradition_swap = { name = tr_supremacy_war_games_hive inherit_effects = yes inherit_icon = yes trigger = { is_hive_empire = yes } weight = { factor = 1 } } ai_weight = { factor = 1000 } } tr_supremacy_overwhelming_force = { modifier = { ship_orbital_bombardment_mult = 0.20 ship_fire_rate_mult = 0.10 } ai_weight = { factor = 1000 } } tr_supremacy_great_game = { possible = { has_tradition = tr_supremacy_overwhelming_force } modifier = { ship_damage_against_starbases_mult = 0.2 } tradition_swap = { name = tr_supremacy_great_game_hive inherit_effects = yes inherit_icon = yes trigger = { has_valid_civic = civic_hive_devouring_swarm } weight = { factor = 1 } } tradition_swap = { name = tr_supremacy_great_game_machine inherit_effects = yes inherit_icon = yes trigger = { has_valid_civic = civic_machine_terminator } weight = { factor = 1 } } ai_weight = { factor = 1000 } }