leader_trait_shroudwalker = { inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_shroudwalkers" RARITY = veteran COUNCIL = no TIER = none } planet_modifier = { planet_amenities_mult = 0.05 } triggered_planet_modifier = { potential = { trait_is_gestalt_check = no } planet_telepaths_unity_produces_add = 3 } triggered_planet_modifier = { potential = { trait_is_gestalt_check = yes trait_is_wilderness_check = no } planet_bureaucrats_unity_produces_add = 2 } triggered_planet_modifier = { potential = { trait_is_wilderness_check = yes } planet_jobs_unity_produces_mult = 0.1 } sector_modifier = { planet_amenities_mult = 0.025 } triggered_sector_modifier = { potential = { trait_is_gestalt_check = no } planet_telepaths_unity_produces_add = 1 } triggered_sector_modifier = { potential = { trait_is_gestalt_check = yes trait_is_wilderness_check = no } planet_bureaucrats_unity_produces_add = 1 } triggered_sector_modifier = { potential = { trait_is_wilderness_check = yes } planet_jobs_unity_produces_mult = 0.05 } self_modifier = { leader_lifespan_add = 30 } leader_class = { official } initial = no randomized = no } leader_trait_master_salvager = { force_councilor_trait = yes inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_master_salvager" RARITY = veteran COUNCIL = no TIER = none } custom_tooltip_with_modifiers = leader_trait_master_salvager_effect initial = no randomized = no leader_class = { scientist } ai_weight = 100 } leader_trait_curator = { inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_curator" RARITY = veteran COUNCIL = yes TIER = none } custom_tooltip_with_modifiers = leader_trait_curator_effect councilor_modifier = { all_technology_research_speed = 0.10 science_ship_survey_speed = 0.25 # increased chance to discover rare techs (weighted in tech-script) } triggered_councilor_modifier = { potential = { trait_is_wilderness_check = no } planet_researchers_upkeep_mult = 0.10 } triggered_councilor_modifier = { potential = { trait_is_wilderness_check = yes } planet_research_buildings_upkeep_mult = 0.10 } triggered_councilor_modifier = { potential = { has_grand_archive_dlc = yes } specimens_produces_mult = 0.05 } initial = no randomized = no leader_class = { scientist } ai_weight = 100 } leader_trait_enclave_trader = { cost = 0 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_enclave_trader" RARITY = common COUNCIL = no TIER = none } planet_modifier = { planet_jobs_trade_produces_mult = 0.10 } sector_modifier = { planet_jobs_trade_produces_mult = 0.05 } leader_class = { official } initial = no randomized = no } leader_trait_xuracorp_liaison = { cost = 0 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_enclave_trader" RARITY = veteran COUNCIL = no TIER = none } inline_script = { script = paragon/leader_resource_produces RESOURCE = exotic_gases AMOUNT = 2 } planet_modifier = { planet_jobs_exotic_gases_produces_mult = 0.25 planet_jobs_trade_produces_mult = 0.10 } sector_modifier = { planet_jobs_exotic_gases_produces_mult = 0.10 planet_jobs_trade_produces_mult = 0.05 } leader_class = { official } initial = no randomized = no } leader_trait_riggan_liaison = { cost = 0 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_enclave_trader" RARITY = veteran COUNCIL = no TIER = none } inline_script = { script = paragon/leader_resource_produces RESOURCE = volatile_motes AMOUNT = 2 } planet_modifier = { planet_jobs_volatile_motes_produces_mult = 0.25 planet_jobs_trade_produces_mult = 0.10 } sector_modifier = { planet_jobs_volatile_motes_produces_mult = 0.10 planet_jobs_trade_produces_mult = 0.05 } leader_class = { official } initial = no randomized = no } leader_trait_muutagan_liaison = { cost = 0 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_enclave_trader" RARITY = veteran COUNCIL = no TIER = none } inline_script = { script = paragon/leader_resource_produces RESOURCE = rare_crystals AMOUNT = 2 } planet_modifier = { planet_jobs_rare_crystals_produces_mult = 0.25 planet_jobs_trade_produces_mult = 0.10 } sector_modifier = { planet_jobs_rare_crystals_produces_mult = 0.10 planet_jobs_trade_produces_mult = 0.05 } leader_class = { official } initial = no randomized = no }