################## # SPECIAL TRAITS # ################## leader_trait_shroud_age = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_resilient" RARITY = common COUNCIL = no TIER = none } self_modifier = { leader_lifespan_add = 40 } leader_class = { commander scientist official } initial = no randomized = no } leader_trait_erudite = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_erudite" RARITY = common COUNCIL = triggered TIER = none } leader_potential_add = { trait_is_wilderness_check = no } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } num_tech_alternatives_add = 1 } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_fire_rate_mult = 0.10 ship_disengage_chance_mult = 0.10 } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_damage_taken_mult = -0.10 army_disengage_chance_mult = 0.10 } # Scientist - Self Modifier triggered_self_modifier = { potential = { is_ruler = no leader_class = scientist } species_leader_exp_gain = 0.10 leader_trait_selection_options_add = 1 } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } diplo_weight_pops_mult = 0.05 } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } planet_pops_upkeep_mult = -0.10 pop_amenities_usage_mult = -0.10 } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } planet_pops_upkeep_mult = -0.05 pop_amenities_usage_mult = -0.05 } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_cyborg = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_cyborg" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes owner = { is_gestalt = no } } planet_structures_upkeep_mult = -0.25 empire_size_districts_mult = -0.05 } triggered_councilor_modifier = { potential = { is_ruler = yes owner = { is_gestalt = yes } } planet_pops_cyborgs_upkeep_mult = -0.35 planet_jobs_complex_drone_produces_mult = 0.15 } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_weapon_damage = 0.10 ship_weapon_range_mult = 0.15 ship_orbital_bombardment_mult = 0.20 } # Commander - Self Modifier triggered_self_modifier = { potential = { is_ruler = no leader_class = commander } planet_combat_width_add = 2 } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } ship_anomaly_generation_chance_mult = 0.25 } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } diplo_weight_technology_mult = 0.10 } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } planet_jobs_physics_research_produces_mult = 0.10 planet_jobs_society_research_produces_mult = 0.10 planet_jobs_engineering_research_produces_mult = 0.10 } # Any Class - Planet Modifier for cyber machines triggered_planet_modifier = { potential = { is_ruler = no owner = { is_machine_empire = yes } } pop_replicator_workforce_mult = 0.2 } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } planet_jobs_physics_research_produces_mult = 0.05 planet_jobs_society_research_produces_mult = 0.05 planet_jobs_engineering_research_produces_mult = 0.05 } triggered_sector_modifier = { potential = { is_ruler = no owner = { is_machine_empire = yes } } pop_replicator_workforce_mult = 0.1 } # Cyborg Oligarchic councilors triggered_self_modifier = { potential = { exists = owner owner = { is_cyber_oligarchy = yes } is_councilor = yes } leader_lifespan_add = 40 custom_tooltip = "BLANK_STRING" } # Driven Assimilator - Neural Chorus Modifier triggered_self_modifier = { potential = { exists = owner owner = { is_machine_empire = yes has_country_flag = driven_neural_chorus } } leaders_upkeep_mult = -0.25 } leader_class = { commander scientist official } opposites = { leader_trait_erudite leader_trait_chosen leader_trait_limited_cyborg leader_trait_psionic leader_trait_synthetic } initial = no randomized = no notify_on_gained = no } leader_trait_synthetic = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_synthetic" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } planet_pop_assembly_add = 1 } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_fire_rate_mult = 0.10 ship_armor_hardening_add = 0.10 } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_damage_mult = 0.10 army_collateral_damage_mult = 0.10 } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } ship_anomaly_research_speed_mult = 0.10 ship_archaeological_site_excavation_speed_mult = 0.10 } triggered_modifier = { potential = { has_astral_planes_dlc = yes is_ruler = no leader_class = scientist } ship_astral_rift_speed_mult = 0.10 } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } diplo_weight_economy_mult = 0.05 } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } robotic_pop_bonus_workforce_mult = 0.05 } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } robotic_pop_bonus_workforce_mult = 0.025 } # Subsidized Identity Backups triggered_self_modifier = { potential = { exists = owner owner = { has_edict = subsidized_identity_backups } } leader_lifespan_add = 20 species_leader_exp_gain = 0.10 } leader_class = { commander scientist official } opposites = { leader_trait_erudite leader_trait_chosen leader_trait_cyborg leader_trait_limited_cyborg leader_trait_psionic } initial = no randomized = no notify_on_gained = no } leader_trait_psionic = { inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_psionic" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler - Regular triggered_councilor_modifier = { potential = { is_ruler = yes exists = owner owner = { is_gestalt = no } } pop_government_ethic_attraction = 0.10 mult = value:transcended_psionic_multiplier } # Any Class - Ruler - Gestalt triggered_councilor_modifier = { potential = { is_ruler = yes exists = owner owner = { is_gestalt = yes } } planet_crime_no_happiness_add = -10 mult = value:transcended_psionic_multiplier } # Any Class - Ruler - Common triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 0.5 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_weapon_damage = 0.10 ship_shield_hardening_add = 0.10 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander exists = owner owner = { has_tradition = tr_psionics_shroud_clairvoyance has_country_flag = psionic_traditions_unlocked } } ship_sensor_range_add = @clairvoyance_sensor_range mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_morale = 0.10 army_morale_damage_mult = 0.10 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.10 ship_anomaly_generation_chance_mult = 0.05 mult = value:transcended_psionic_multiplier } # Scientist - Psychometry Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist exists = owner owner = { has_active_tradition = tr_psionics_shroud_psychometry } } ship_archaeological_site_clues_add = 1 mult = value:transcended_psionic_multiplier } # Scientist - Psychometry Science Ship Modifier triggered_modifier = { potential = { has_astral_planes_dlc = yes is_ruler = no leader_class = scientist exists = owner owner = { has_active_tradition = tr_psionics_shroud_psychometry } } ship_astral_rift_clues_add = 1 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolutions_cost_mult = -0.10 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } planet_jobs_unity_produces_mult = 0.10 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } planet_jobs_unity_produces_mult = 0.05 mult = value:transcended_psionic_multiplier } triggered_councilor_modifier = { potential = { exists = owner owner = { is_transcendent_authority = yes } } council_agenda_progress_speed = @transcendent_psionic_leader_speed_mult } triggered_self_modifier = { potential = { exists = owner owner = { is_transcendent_authority = yes } } leader_lifespan_add = 60 } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no notify_on_gained = no } leader_trait_chosen = { immortal_leaders = yes inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_chosen" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler - Regular triggered_councilor_modifier = { potential = { is_ruler = yes exists = owner owner = { is_gestalt = no } } pop_government_ethic_attraction = 0.20 mult = value:transcended_psionic_multiplier } # Any Class - Ruler - Gestalt triggered_councilor_modifier = { potential = { is_ruler = yes exists = owner owner = { is_gestalt = yes } } planet_crime_no_happiness_add = -20 mult = value:transcended_psionic_multiplier } # Any Class - Ruler - Common triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 1.0 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_weapon_damage = 0.20 ship_shield_hardening_add = 0.20 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander from.controller = { has_tradition = tr_psionics_shroud_clairvoyance has_country_flag = psionic_traditions_unlocked } } ship_sensor_range_add = @clairvoyance_sensor_range mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_morale = 0.20 army_morale_damage_mult = 0.20 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.20 ship_anomaly_generation_chance_mult = 0.1 mult = value:transcended_psionic_multiplier } # Scientist - Psychometry Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist exists = owner owner = { has_active_tradition = tr_psionics_shroud_psychometry } } ship_archaeological_site_clues_add = 2 mult = value:transcended_psionic_multiplier } # Scientist - Psychometry Science Ship Modifier triggered_modifier = { potential = { has_astral_planes_dlc = yes is_ruler = no leader_class = scientist exists = owner owner = { has_active_tradition = tr_psionics_shroud_psychometry } } ship_astral_rift_clues_add = 2 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolutions_cost_mult = -0.20 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 cohesion_ethics_penalty_mult = -0.25 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } planet_jobs_unity_produces_mult = 0.20 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } planet_jobs_unity_produces_mult = 0.10 mult = value:transcended_psionic_multiplier } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_composer_chosen = { immortal_leaders = yes inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_composer_chosen" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } leader_lifespan_add = 50 species_leader_exp_gain = 0.20 country_official_cap_add = 1 country_commander_cap_add = 1 country_scientist_cap_add = 1 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_hull_regen_add_perc = 0.10 ship_armor_regen_add_perc = 0.20 mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_health = 0.40 army_damage_mult = 0.20 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.20 mult = value:transcended_psionic_multiplier } # Scientist - Self Modifier triggered_self_modifier = { potential = { is_ruler = no leader_class = scientist } leader_scientists_volatile_motes_produces_add = 2 leader_scientists_exotic_gases_produces_add = 2 leader_scientists_rare_crystals_produces_add = 2 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolutions_cost_mult = -0.10 resolution_category_ecology_vote_strength_mult = 0.25 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 cohesion_ethics_penalty_mult = -0.25 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } logistic_growth_mult = 0.05 planet_jobs_produces_mult = 0.05 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } logistic_growth_mult = 0.025 planet_jobs_produces_mult = 0.025 mult = value:transcended_psionic_multiplier } triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 0.5 mult = value:transcended_psionic_multiplier } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_instrument_chosen = { immortal_leaders = yes inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_instrument_chosen" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } planet_jobs_trade_produces_mult = 0.20 mult = value:transcended_psionic_multiplier } # Any Class - Ruler - non-Gestalt triggered_councilor_modifier = { potential = { is_ruler = yes exists = owner owner = { is_gestalt = no } } pop_happiness = 0.20 mult = value:transcended_psionic_multiplier } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes exists = owner owner = { is_gestalt = yes } } planet_stability_add = 3 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_speed_mult = 0.20 ship_windup_mult = -0.20 ship_emergency_ftl_mult = -0.20 ship_disengage_chance_mult = 0.20 mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_morale = 0.10 army_morale_damage_mult = 0.10 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.20 mult = value:transcended_psionic_multiplier } # Scientist - Self Modifier triggered_self_modifier = { potential = { is_ruler = no leader_class = scientist } leader_scientists_sr_zro_produces_add = 2 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolutions_cost_mult = -0.10 resolution_category_commerce_vote_strength_mult = 0.25 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 cohesion_ethics_penalty_mult = -0.25 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } pop_slave_bonus_workforce_mult = 0.20 planet_stability_add = 5 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } pop_slave_bonus_workforce_mult = 0.10 planet_stability_add = 2.5 } triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 0.5 mult = value:transcended_psionic_multiplier } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_eater_chosen = { immortal_leaders = yes inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_eater_chosen" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } ships_upkeep_mult = -0.1 starbase_shipyard_build_cost_mult = -0.10 starbase_shipyard_build_speed_mult = 0.20 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_weapon_damage = 0.40 ship_accuracy_add = 10 mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_morale = 0.40 army_morale_damage_mult = 0.40 army_damage_mult = 0.40 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.10 ship_archaeological_site_clues_add = 1 mult = value:transcended_psionic_multiplier } triggered_modifier = { potential = { has_astral_planes_dlc = yes is_ruler = no leader_class = scientist } ship_astral_rift_clues_add = 1 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolutions_cost_mult = -0.10 resolution_category_mutualdefense_vote_strength_mult = 0.25 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 cohesion_ethics_penalty_mult = -0.25 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no is_gestalt = no } job_soldier_add = 200 mult = value:transcended_psionic_multiplier } triggered_planet_modifier = { potential = { is_ruler = no is_gestalt = yes } job_warrior_drone_add = 200 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no is_gestalt = no } job_soldier_add = 100 mult = value:transcended_psionic_multiplier } triggered_sector_modifier = { potential = { is_ruler = no is_gestalt = yes } job_warrior_drone_add = 100 mult = value:transcended_psionic_multiplier } triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 0.5 mult = value:transcended_psionic_multiplier } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_cradle_chosen = { immortal_leaders = yes inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_cradle_chosen" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } pop_factions_produces_mult = 0.3 diplo_action_acceptance_add = 10 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_friendly_territory_fire_rate_mult = 0.3 ship_friendly_territory_hull_mult = 0.3 mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_collateral_damage_mult = -0.8 army_health = 0.4 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.20 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolution_category_rulesofwar_vote_strength_mult = 0.5 resolutions_cost_mult = -0.2 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 2 cohesion_ethics_penalty_mult = -0.5 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } pop_political_power = 0.3 mult = value:transcended_psionic_multiplier } triggered_planet_modifier = { potential = { is_ruler = no is_gestalt = no } pop_happiness = 0.15 mult = value:transcended_psionic_multiplier } triggered_planet_modifier = { potential = { is_ruler = no is_gestalt = yes } planet_crime_no_happiness_mult = -0.2 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } pop_political_power = 0.15 mult = value:transcended_psionic_multiplier } triggered_sector_modifier = { potential = { is_ruler = no is_gestalt = no } pop_happiness = 0.075 mult = value:transcended_psionic_multiplier } triggered_sector_modifier = { potential = { is_ruler = no is_gestalt = yes } planet_crime_no_happiness_mult = -0.1 mult = value:transcended_psionic_multiplier } triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 0.5 mult = value:transcended_psionic_multiplier } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_whisperers_chosen = { immortal_leaders = yes inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_whisperers_chosen" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } espionage_operation_cost_mult = -0.20 country_ruler_influence_produces_add = 1 intel_encryption_add = 1 mult = value:transcended_psionic_multiplier } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_sensor_range_add = 3 ship_evasion_mult = 0.40 mult = value:transcended_psionic_multiplier } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_damage_mult = 0.2 army_disengage_chance_mult = 0.2 mult = value:transcended_psionic_multiplier } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } ship_anomaly_generation_chance_mult = 0.50 ship_archaeological_site_clues_add = 3 mult = value:transcended_psionic_multiplier } triggered_modifier = { potential = { has_astral_planes_dlc = yes is_ruler = no leader_class = scientist } ship_astral_rift_clues_add = 3 mult = value:transcended_psionic_multiplier } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } resolutions_cost_mult = -0.10 resolution_category_galacticstudies_vote_strength_mult = 0.25 mult = value:transcended_psionic_multiplier } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 cohesion_ethics_penalty_mult = -0.25 mult = value:transcended_psionic_multiplier } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } planet_jobs_physics_research_produces_mult = 0.10 planet_jobs_society_research_produces_mult = 0.10 planet_jobs_engineering_research_produces_mult = 0.10 mult = value:transcended_psionic_multiplier } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } planet_jobs_physics_research_produces_mult = 0.05 planet_jobs_society_research_produces_mult = 0.05 planet_jobs_engineering_research_produces_mult = 0.05 mult = value:transcended_psionic_multiplier } leader_class = { commander scientist official } opposites = { leader_trait_cyborg leader_trait_limited_cyborg leader_trait_synthetic } initial = no randomized = no } leader_trait_mercenary_warrior = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_mercenary_warrior" RARITY = common COUNCIL = triggered TIER = none } fleet_modifier = { ship_evasion_mult = 0.1 ship_fire_rate_mult = 0.1 } army_modifier = { army_damage_mult = 0.10 } leader_class = { commander } initial = no randomized = no } leader_trait_ruler_hive_mind = { force_councilor_trait = yes immortal_leaders = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_ruler_hive_mind" RARITY = common COUNCIL = yes TIER = none } custom_tooltip_with_modifiers = leader_trait_ignore_leader_cap_tt leader_class = { scientist official commander } hide_age = yes initial = no randomized = no } leader_trait_ruler_great_khan = { immortal_leaders = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_great_khan" RARITY = common COUNCIL = yes TIER = none } councilor_modifier = { army_morale = 0.25 ship_weapon_damage = 0.05 } leader_class = { scientist official commander } initial = no randomized = no } leader_trait_ruler_machine_intelligence = { force_councilor_trait = yes immortal_leaders = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_machine_intelligence" RARITY = common COUNCIL = yes TIER = none } custom_tooltip_with_modifiers = leader_trait_ignore_leader_cap_tt leader_class = { scientist official commander } initial = no randomized = no hide_age = yes } leader_trait_ancient_knowledge = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_ancient_knowledge" RARITY = common COUNCIL = no TIER = none } triggered_fleet_modifier = { potential = { leader_class = commander } ship_evasion_mult = 0.1 command_limit_mult = -0.15 ship_armor_regen_add_perc = 0.1 ship_orbital_bombardment_mult = 0.1 } triggered_army_modifier = { potential = { leader_class = commander } army_morale = 0.1 armies_upkeep_mult = -0.15 } triggered_planet_modifier = { potential = { leader_class = official } planet_jobs_produces_mult = 0.05 pop_amenities_usage_mult = -0.05 pop_slave_bonus_workforce_mult = 0.1 } triggered_sector_modifier = { potential = { leader_class = official } planet_jobs_produces_mult = 0.025 pop_amenities_usage_mult = -0.025 pop_slave_bonus_workforce_mult = 0.05 } triggered_modifier = { potential = { leader_class = scientist } ship_anomaly_research_speed_mult = 0.15 ship_archaeological_site_excavation_speed_mult = 0.1 } triggered_planet_modifier = { potential = { leader_class = scientist } planet_jobs_physics_research_produces_mult = 0.10 planet_jobs_society_research_produces_mult = 0.10 planet_jobs_engineering_research_produces_mult = 0.10 } triggered_sector_modifier = { potential = { leader_class = scientist } planet_jobs_physics_research_produces_mult = 0.05 planet_jobs_society_research_produces_mult = 0.05 planet_jobs_engineering_research_produces_mult = 0.05 } leader_class = { commander official scientist } initial = no randomized = no } leader_trait_hacked = { leader_trait_type = negative randomized = no inline_script = { script = trait/icon_negative ICON = "GFX_leader_trait_cyber_puppet" COUNCIL = no TIER = none } self_modifier = { leaders_upkeep_mult = 0.20 species_leader_exp_gain = -0.20 negative_traits_leader = 2 } leader_class = { commander scientist official } } leader_trait_firewalled = { randomized = no inline_script = { script = trait/icon ICON = "GFX_leader_trait_firewalled" RARITY = common COUNCIL = no TIER = none } inline_script = { script = paragon/leader_resource_produces RESOURCE = unity AMOUNT = 2 } inline_script = { script = paragon/leader_resource_upkeep RESOURCE = energy AMOUNT = 2 } self_modifier = { species_leader_exp_gain = -0.10 negative_traits_leader = -1 } leader_class = { commander scientist official } } leader_trait_virtual = { immortal_leaders = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_virtual" RARITY = common COUNCIL = triggered TIER = none } # Any Class - Ruler triggered_councilor_modifier = { potential = { is_ruler = yes } country_ruler_influence_produces_add = 0.5 intel_encryption_add = 1 } # Commander - Fleet Modifier triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_fire_rate_mult = 0.10 ship_disengage_chance_mult = 0.10 } # Commander - Army Modifier triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } army_damage_taken_mult = -0.10 army_disengage_chance_mult = 0.10 } # Scientist - Science Ship Modifier triggered_modifier = { potential = { is_ruler = no leader_class = scientist } ship_anomaly_research_speed_mult = 0.10 ship_archaeological_site_excavation_speed_mult = 0.10 } triggered_modifier = { potential = { has_astral_planes_dlc = yes is_ruler = no leader_class = scientist } ship_astral_rift_speed_mult = 0.10 } # Official - GalCom Modifier triggered_galcom_modifier = { potential = { is_ruler = no leader_class = official } diplo_weight_technology_mult = 0.1 } # Official - Federation Modifier triggered_federation_modifier = { potential = { is_ruler = no leader_class = official } federation_experience_add = 1 } # Any Class - Planet Modifier triggered_planet_modifier = { potential = { is_ruler = no } planet_jobs_physics_research_produces_mult = 0.10 planet_jobs_society_research_produces_mult = 0.10 planet_jobs_engineering_research_produces_mult = 0.10 } # Any Class - Sector Modifier triggered_sector_modifier = { potential = { is_ruler = no } planet_jobs_physics_research_produces_mult = 0.05 planet_jobs_society_research_produces_mult = 0.05 planet_jobs_engineering_research_produces_mult = 0.05 } leader_class = { commander scientist official } initial = no randomized = no notify_on_gained = no }