leader_trait_principled = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_principled" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { planet_stability_add = 2 } leader_class = { official } selectable_weight = { weight = @class_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_principled_2 = { replace_traits = { "leader_trait_principled" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_principled" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { planet_stability_add = 4 } leader_class = { official } } leader_trait_fleet_organizer = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = commander ICON = GFX_leader_trait_fleet_organizer RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { country_naval_cap_mult = 0.05 } leader_class = { commander } opposites = { leader_trait_nervous leader_trait_nervous_2 } selectable_weight = { weight = @class_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_fleet_organizer_2 = { replace_traits = { "leader_trait_fleet_organizer" } inline_script = { script = trait/icon CLASS = commander ICON = GFX_leader_trait_fleet_organizer RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { country_naval_cap_mult = 0.15 } leader_class = { commander } opposites = { leader_trait_nervous leader_trait_nervous_2 } } leader_trait_spycraft = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_spycraft" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { spy_network_daily_value_mult = 0.15 operations_cost_mult = -0.05 } leader_class = { official } selectable_weight = { weight = @class_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_spycraft_2 = { replace_traits = { "leader_trait_spycraft" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_spycraft" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { spy_network_daily_value_mult = 0.25 operations_cost_mult = -0.10 } leader_class = { official } } leader_trait_spark_of_genius = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_spark_of_genius" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { all_technology_research_speed = 0.03 # increased chance to discover rare techs (weighted in tech-script) } leader_class = { scientist } opposites = { leader_trait_paranoid leader_trait_paranoid_2 } selectable_weight = { weight = @class_trait_weight inline_script = paragon/council_weight_mult } ai_weight = 200 } leader_trait_spark_of_genius_2 = { replace_traits = { "leader_trait_spark_of_genius" } inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_spark_of_genius" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { all_technology_research_speed = 0.06 # increased chance to discover rare techs (weighted in tech-script) } leader_class = { scientist } opposites = { leader_trait_paranoid leader_trait_paranoid_2 } ai_weight = 200 } ################### trait_ruler_industrialist = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_industrialist" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { planet_jobs_minerals_produces_mult = 0.025 } leader_class = { official scientist } selectable_weight = { weight = @shared_trait_weight inline_script = paragon/council_weight_mult } } trait_ruler_industrialist_2 = { replace_traits = { "trait_ruler_industrialist" } inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_industrialist" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { planet_jobs_minerals_produces_mult = 0.075 } leader_class = { official scientist } } trait_ruler_warlike = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_warlike" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { ship_weapon_damage = 0.05 army_damage_mult = 0.05 } leader_class = { commander } selectable_weight = { weight = @class_trait_weight inline_script = paragon/council_weight_mult } } trait_ruler_warlike_2 = { replace_traits = { "trait_ruler_warlike" } inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_warlike" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { ship_weapon_damage = 0.075 army_damage_mult = 0.15 } leader_class = { commander } } trait_ruler_charismatic = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_charismatic" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { edicts_upkeep_mult = -0.075 country_edict_fund_add = 15 } leader_class = { scientist official commander } selectable_weight = { weight = @shared_trait_weight inline_script = "paragon/council_weight_mult" } } trait_ruler_charismatic_2 = { replace_traits = { "trait_ruler_charismatic" } inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_charismatic" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { edicts_upkeep_mult = -0.10 country_edict_fund_add = 35 } leader_class = { scientist official commander } } ################### trait_ruler_feedback_loop = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } allowed_ethics = { ethic_gestalt_consciousness } cost = 1 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_magnifying_glass" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { planet_stability_add = 1 planet_amenities_no_happiness_add = 100 } leader_potential_add = { is_gestalt = yes } leader_class = { scientist official commander } opposites = { leader_trait_tyrannical leader_trait_tyrannical_2 } selectable_weight = { weight = @shared_trait_weight inline_script = "paragon/council_weight_mult" } } trait_ruler_feedback_loop_2 = { replace_traits = { "trait_ruler_feedback_loop" } inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_magnifying_glass" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { planet_stability_add = 2 planet_amenities_no_happiness_add = 300 } leader_class = { scientist official commander } opposites = { leader_trait_tyrannical leader_trait_tyrannical_2 } } trait_ruler_logistic_understanding = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_logistic_understanding" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { ship_orbit_upkeep_mult = -0.05 armies_upkeep_mult = -0.1 } leader_class = { commander scientist official } selectable_weight = { weight = @shared_trait_weight inline_script = "paragon/council_weight_mult" } } trait_ruler_logistic_understanding_2 = { replace_traits = { "trait_ruler_logistic_understanding" } inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_logistic_understanding" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { ship_orbit_upkeep_mult = -0.1 armies_upkeep_mult = -0.15 } leader_class = { commander scientist official } } trait_ruler_eye_for_talent = { starting_ruler_trait = yes forbidden_origins = { origin_legendary_leader origin_treasure_hunters } cost = 1 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_eye_for_talent" RARITY = common COUNCIL = yes TIER = 1 } councilor_modifier = { species_leader_exp_gain = 0.05 } leader_class = { scientist official commander } selectable_weight = { weight = @shared_trait_weight inline_script = "paragon/council_weight_mult" } } trait_ruler_eye_for_talent_2 = { replace_traits = { "trait_ruler_eye_for_talent" } inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_eye_for_talent" RARITY = common COUNCIL = yes TIER = 2 } councilor_modifier = { species_leader_exp_gain = 0.10 } leader_class = { scientist official commander } }