#################### # Brainslug Trait # #################### leader_trait_brainslug = { inline_script = { script = trait/icon ICON = "GFX_leader_trait_brainslug" RARITY = common COUNCIL = triggered TIER = none } triggered_fleet_modifier = { potential = { is_ruler = no leader_class = commander } ship_fire_rate_mult = 0.05 ship_evasion_mult = 0.05 } triggered_modifier = { potential = { is_ruler = no leader_class = scientist } science_ship_survey_speed = 0.10 ship_anomaly_research_speed_mult = 0.10 } triggered_army_modifier = { potential = { is_ruler = no leader_class = commander } armies_upkeep_mult = -0.15 } triggered_planet_modifier = { potential = { is_ruler = no leader_class = official } planet_building_build_speed_mult = 0.10 } triggered_sector_modifier = { potential = { is_ruler = no leader_class = official } planet_building_build_speed_mult = 0.05 } triggered_councilor_modifier = { potential = { is_ruler = yes } council_agenda_progress_speed = 0.10 councilor_exp_gain = 0.15 } self_modifier = { councilor_exp_gain = 0.15 leader_trait_selection_options_add = 1 } initial = no randomized = no leader_class = { commander official scientist } ai_weight = { weight = 0 } } ##################### # Commander Traits # ##################### leader_trait_admiral_hells_heart = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = commander ICON = "GFX_leader_trait_hells_heart" RARITY = paragon COUNCIL = no TIER = none } fleet_modifier = { ship_fire_rate_mult = 0.10 ship_weapon_damage = 0.10 ship_speed_mult = 0.10 ship_evasion_mult = -0.05 ship_disengage_chance_mult = -0.33 } custom_tooltip_with_modifiers = hells_heart_effect initial = no randomized = no leader_class = { commander } ai_weight = { weight = 0 } } leader_trait_admiral_warform = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = commander ICON = "GFX_leader_trait_warform" RARITY = paragon COUNCIL = yes TIER = none } councilor_modifier = { ship_armor_regen_add_perc = 0.05 ship_armor_hardening_add = 0.15 ship_sensor_range_add = 1 ship_hyperlane_range_add = 2 } initial = no randomized = no immortal_leaders = yes leader_class = { commander } ai_weight = { weight = 0 } } leader_trait_admiral_warform_node = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = commander ICON = "GFX_leader_trait_warform" RARITY = paragon COUNCIL = yes TIER = none } councilor_modifier = { ship_armor_regen_add_perc = 0.05 ship_armor_hardening_add = 0.15 ship_sensor_range_add = 1 ship_hyperlane_range_add = 2 } initial = no randomized = no immortal_leaders = yes leader_class = { commander } ai_weight = { weight = 0 } } ################### # Official Traits # ################### leader_trait_governor_gray = { cost = 0 inline_script = { script = trait/icon_psionic CLASS = official ICON = "GFX_leader_trait_psionic_chosen_one" RARITY = paragon COUNCIL = no TIER = none } immortal_leaders = yes planet_modifier = { planet_buildings_cost_mult = -0.4 planet_building_build_speed_mult = 0.4 planet_jobs_energy_produces_mult = 0.15 planet_jobs_minerals_produces_mult = 0.15 deposit_blockers_cost_mult = -0.4 planet_clear_blocker_speed_mult = 0.4 } sector_modifier = { planet_buildings_cost_mult = -0.2 planet_building_build_speed_mult = 0.2 planet_jobs_energy_produces_mult = 0.075 planet_jobs_minerals_produces_mult = 0.075 deposit_blockers_cost_mult = -0.2 planet_clear_blocker_speed_mult = 0.2 } leader_class = { official } initial = no randomized = no } leader_trait_govenor_caretaker = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_caretaker" RARITY = paragon COUNCIL = yes TIER = none } councilor_modifier = { logistic_growth_mult = 0.05 } triggered_planet_modifier = { potential = { trait_is_gestalt_check = no } planet_jobs_consumer_goods_upkeep_mult = -0.10 } triggered_planet_modifier = { potential = { trait_is_gestalt_check = yes } pop_amenities_usage_no_happiness_mult = -0.10 } triggered_sector_modifier = { potential = { trait_is_gestalt_check = no } planet_jobs_consumer_goods_upkeep_mult = -0.05 } triggered_sector_modifier = { potential = { trait_is_gestalt_check = yes } pop_amenities_usage_no_happiness_mult = -0.05 } initial = no randomized = no immortal_leaders = yes leader_class = { official } ai_weight = { weight = 0 } } leader_trait_govenor_caretaker_node = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_caretaker" RARITY = paragon COUNCIL = yes TIER = none } councilor_modifier = { logistic_growth_mult = 0.05 pop_amenities_usage_no_happiness_mult = -0.10 } initial = no randomized = no immortal_leaders = yes leader_class = { official } ai_weight = { weight = 0 } } ################ # Pop Traits # ################ trait_brainslug = { cost = 0 icon = "gfx/interface/icons/traits/trait_brainslugged.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic positive pop_output research unity pop_growth special } modifier = { researcher_jobs_bonus_workforce_mult = 0.10 bureaucrat_jobs_bonus_workforce_mult = 0.10 logistic_growth_mult = -0.25 } } trait_nivlac = { cost = 2 icon = "gfx/interface/icons/traits/trait_extremely_adaptive.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL } tags = { organic positive habitability pop_growth special } modifier = { pop_environment_tolerance = 0.50 logistic_growth_mult = 0.15 } slave_cost = { energy = 100 } } trait_robot_notofthisworld = { cost = 0 icon = "gfx/interface/icons/traits/trait_notofthisworld.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { ROBOT MACHINE } tags = { machine positive production upkeep special } custom_tooltip_with_modifiers = TRAIT_NOTOFTHISWORLD_EFFECT modifier = { planet_pops_upkeep_mult = 0.10 } resources = { category = planet_pops produces = { trigger = { is_slave_or_better = yes } physics_research = 0.5 } } } trait_notofthisworld = { cost = 0 icon = "gfx/interface/icons/traits/trait_notofthisworld.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic positive production upkeep leader special } custom_tooltip_with_modifiers = TRAIT_NOTOFTHISWORLD_EFFECT modifier = { leader_lifespan_add = -10 planet_pops_upkeep_mult = 0.10 } resources = { category = planet_pops produces = { trigger = { is_slave_or_better = yes } physics_research = 0.5 } } }