leader_trait_caravan_counter = { cost = 1 inline_script = { script = trait/icon CLASS = commander ICON = "GFX_leader_trait_enclave_trader" RARITY = common COUNCIL = no TIER = none } fleet_modifier = { ship_emergency_ftl_mult = -0.10 } leader_class = { commander } initial = no randomized = no } trait_nuumismatic_administration = { cost = 1 initial = no randomized = no species_potential_add = { always = no } icon = "gfx/interface/icons/traits/leader_traits/leader_trait_nuumismatic_administration.dds" modifier = { trader_jobs_bonus_workforce_mult = 0.25 } assembly_score = { modifier = { add = 2 from = { has_trade_designation = yes } } } } ################### # Official Traits # ################### leader_trait_waste_management_specialist = { cost = 1 inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_waste_management_specialist" RARITY = common COUNCIL = no TIER = none } planet_modifier = { planet_buildings_upkeep_mult = -0.10 } sector_modifier = { planet_buildings_upkeep_mult = -0.05 } leader_class = { official } initial = no randomized = no } leader_trait_nuumismatic_priest = { cost = 1 species_potential_add = { always = no } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_merchant_of_numa" RARITY = common COUNCIL = no TIER = none } planet_modifier = { planet_jobs_trade_produces_mult = 0.10 planet_pops_consumer_goods_upkeep_mult = -0.10 } sector_modifier = { planet_jobs_trade_produces_mult = 0.05 planet_pops_consumer_goods_upkeep_mult = -0.05 } leader_class = { official } initial = no randomized = no }