leader_trait_ambassador_ear_to_the_ground = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_ear_to_the_ground" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } } councilor_modifier = { intel_gain_speed = 0.25 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_ear_to_the_ground_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_ear_to_the_ground" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_ear_to_the_ground" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } councilor_modifier = { intel_gain_speed = 0.50 } leader_class = { official } } leader_trait_ambassador_ear_to_the_ground_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_ear_to_the_ground_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_ear_to_the_ground" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { intel_gain_speed = 1.0 } leader_class = { official } } ################### leader_trait_ambassador_whisper_networks = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_whisper_networks" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } } councilor_modifier = { add_base_country_intel = 5 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_whisper_networks_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_whisper_networks" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_whisper_networks" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } councilor_modifier = { add_base_country_intel = 10 } leader_class = { official } } leader_trait_ambassador_whisper_networks_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_whisper_networks_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_whisper_networks" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { add_base_country_intel = 20 } leader_class = { official } } ################### leader_trait_ambassador_bully = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_bully" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } exists = owner owner = { is_homicidal = no } } councilor_modifier = { damage_vs_rival_mult = 0.05 rivalries_unity_produces_add = 5 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_bully_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_bully" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_bully" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } councilor_modifier = { damage_vs_rival_mult = 0.10 rivalries_unity_produces_add = 10 } leader_class = { official } } leader_trait_ambassador_bully_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_bully_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_bully" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { damage_vs_rival_mult = 0.15 rivalries_unity_produces_add = 15 } leader_class = { official } } ################### leader_trait_ambassador_favor_maker = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_favor_maker" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } } custom_tooltip = leader_trait_ambassador_favor_maker_effect # Implemented in event leader.300, fired by on_monthly_pulse_country leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_favor_maker_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_favor_maker" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_favor_maker" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } custom_tooltip = leader_trait_ambassador_favor_maker_2_effect leader_class = { official } } leader_trait_ambassador_favor_maker_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_favor_maker_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_favor_maker" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } custom_tooltip = leader_trait_ambassador_favor_maker_3_effect leader_class = { official } } ################### leader_trait_ambassador_pact_keeper = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_pact_keeper" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } exists = owner owner = { NOR = { is_homicidal = yes has_valid_civic = civic_inwards_perfection } } } councilor_modifier = { diplomacy_influence_upkeep_mult = -0.1 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_pact_keeper_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_pact_keeper" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_pact_keeper" RARITY = veteran COUNCIL = yes TIER = 2 } councilor_modifier = { diplomacy_influence_upkeep_mult = -0.20 } leader_class = { official } } leader_trait_ambassador_pact_keeper_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_pact_keeper_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_pact_keeper" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { diplomacy_influence_upkeep_mult = -0.30 } leader_class = { official } } ################### leader_trait_ambassador_commercial_pact_focus = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_commercial_pact_focus" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } exists = owner owner = { NOR = { has_valid_civic = civic_fanatic_purifiers has_valid_civic = civic_inwards_perfection is_gestalt = yes is_criminal_syndicate = yes } } } councilor_modifier = { commercial_pact_mult = 0.05 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_commercial_pact_focus_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_commercial_pact_focus" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_commercial_pact_focus" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } councilor_modifier = { commercial_pact_mult = 0.15 } leader_class = { official } } leader_trait_ambassador_commercial_pact_focus_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_commercial_pact_focus_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_commercial_pact_focus" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { commercial_pact_mult = 0.25 } leader_class = { official } } ################### leader_trait_ambassador_research_pact_focus = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_research_pact_focus" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } exists = owner owner = { NOR = { is_homicidal = yes has_valid_civic = civic_inwards_perfection } } } councilor_modifier = { research_sharing_mult = 0.05 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight } } leader_trait_ambassador_research_pact_focus_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_research_pact_focus" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_research_pact_focus" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } councilor_modifier = { research_sharing_mult = 0.15 } leader_class = { official } } leader_trait_ambassador_research_pact_focus_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_research_pact_focus_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_research_pact_focus" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { research_sharing_mult = 0.25 } leader_class = { official } } ################### leader_trait_ambassador_extra_envoys = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_extra_envoys" RARITY = free_or_veteran COUNCIL = yes TIER = 1 } leader_potential_add = { OR = { has_paragon_dlc = no has_trait = subclass_official_diplomacy_councilor } } councilor_modifier = { envoys_add = 1 envoy_improve_relations_mult = 0.05 envoy_harm_relations_mult = 0.05 } leader_class = { official } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/council_weight_mult } } leader_trait_ambassador_extra_envoys_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_extra_envoys" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_extra_envoys" RARITY = free_or_veteran COUNCIL = yes TIER = 2 } councilor_modifier = { envoys_add = 2 envoy_improve_relations_mult = 0.1 envoy_harm_relations_mult = 0.1 } leader_class = { official } } leader_trait_ambassador_extra_envoys_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_ambassador_extra_envoys_2" } inline_script = { script = trait/icon CLASS = official ICON = "GFX_leader_trait_ambassador_extra_envoys" RARITY = veteran COUNCIL = yes TIER = 3 } leader_potential_add = { has_paragon_dlc = yes } councilor_modifier = { envoys_add = 3 envoy_improve_relations_mult = 0.15 envoy_harm_relations_mult = 0.15 } leader_class = { official } }