################# # ETHIC LEADERS # ################# leader_trait_gorky = { inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_gorky" RARITY = veteran COUNCIL = no TIER = none } self_modifier = { species_leader_exp_gain = 0.1 } planet_modifier = { planet_jobs_physics_research_produces_mult = 0.10 planet_jobs_society_research_produces_mult = 0.10 planet_jobs_engineering_research_produces_mult = 0.10 } sector_modifier = { planet_jobs_physics_research_produces_mult = 0.05 planet_jobs_society_research_produces_mult = 0.05 planet_jobs_engineering_research_produces_mult = 0.05 } leader_class = { scientist } initial = no randomized = no } ###################### # LEGENDARY/ORIGIN # ###################### leader_trait_legendary_leader = { #Origin trait inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_leader" RARITY = paragon COUNCIL = yes TIER = none } triggered_councilor_modifier = { potential = { NOT = { has_leader_flag = legendary_leader_coma } is_variable_set = paragon_origin_story_ruling } planet_stability_add = 0.75 planet_jobs_unity_produces_mult = 0.015 mult = this.paragon_origin_story_ruling } triggered_self_modifier = { potential = { NOT = { has_leader_flag = legendary_leader_coma } } leader_lifespan_add = 40 } triggered_self_modifier = { potential = { has_leader_flag = legendary_leader_coma } species_leader_exp_gain = -2.0 leader_lifespan_add = 300 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_offspring = { #Origin trait - offspring force_councilor_trait = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_legendary_offspring" RARITY = veteran COUNCIL = no TIER = none } self_modifier = { leader_lifespan_add = 20 species_leader_exp_gain = 0.25 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_governor_psionic_communion = { cost = 0 inline_script = { script = trait/icon_psionic CLASS = leader ICON = "GFX_leader_trait_psionic_communion" RARITY = paragon COUNCIL = no TIER = none } planet_modifier = { planet_stability_add = 5 } sector_modifier = { planet_stability_add = 2 } leader_class = { official } opposites = { "leader_trait_cyborg" "leader_trait_synthetic" } initial = no randomized = no } leader_trait_legendary_terraformation_nucleus_3_buds = { cost = 0 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_terraformation_nuclei" RARITY = paragon COUNCIL = no TIER = 3 } inline_script = { script = paragon/leader_resource_produces RESOURCE = food AMOUNT = 30 } leader_class = { scientist } initial = no randomized = no } leader_trait_legendary_terraformation_nucleus_2_buds = { cost = 0 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_terraformation_nuclei" RARITY = paragon COUNCIL = no TIER = 2 } inline_script = { script = paragon/leader_resource_produces RESOURCE = food AMOUNT = 20 } leader_class = { scientist } initial = no randomized = no } leader_trait_legendary_terraformation_nucleus_1_bud = { cost = 0 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_terraformation_nuclei" RARITY = paragon COUNCIL = no TIER = 1 } inline_script = { script = paragon/leader_resource_produces RESOURCE = food AMOUNT = 30 } leader_class = { scientist } initial = no randomized = no } leader_trait_legendary_far_from_home = { cost = 0 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_nebulous_past" RARITY = veteran COUNCIL = no TIER = none } modifier = { ship_speed_mult = 0.25 fleet_mia_time_mult = -0.5 ship_archaeological_site_excavation_speed_mult = 0.25 } self_modifier = { leader_lifespan_add = 10 } leader_class = { scientist } initial = no randomized = no } leader_trait_legendary_ancestors_knowledge = { cost = 0 inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_scroll" RARITY = paragon COUNCIL = no TIER = none } triggered_modifier = { potential = { leader_class = scientist } ship_speed_mult = 0.25 fleet_mia_time_mult = -0.5 ship_archaeological_site_excavation_speed_mult = 0.75 } triggered_planet_modifier = { potential = { leader_class = official } planet_jobs_specialist_produces_mult = 0.2 planet_jobs_upkeep_mult = -0.1 job_archivist_add = 400 } triggered_sector_modifier = { potential = { leader_class = official } planet_jobs_specialist_produces_mult = 0.1 planet_jobs_upkeep_mult = -0.05 job_archivist_add = 200 } triggered_fleet_modifier = { potential = { leader_class = commander } fleet_mia_time_mult = -0.5 ship_armor_hardening_add = 0.3 ship_shield_hardening_add = 0.3 } triggered_army_modifier = { potential = { leader_class = commander } army_morale = 1.5 army_health = 0.75 army_collateral_damage_mult = -0.85 } triggered_self_modifier = { potential = { leader_class = commander } planet_combat_width_add = 10 leader_scientists_physics_research_produces_add = 50 } triggered_self_modifier = { potential = { leader_class = commander } leader_scientists_engineering_research_produces_add = 50 } triggered_self_modifier = { potential = { leader_class = official } leader_scientists_society_research_produces_add = 50 } triggered_self_modifier = { potential = { leader_class = scientist } leader_scientists_physics_research_produces_add = 40 leader_scientists_society_research_produces_add = 40 leader_scientists_engineering_research_produces_add = 40 } self_modifier = { leader_lifespan_add = 25 } leader_class = { official commander scientist } initial = no randomized = no } ###################### # MILITARIST # ###################### leader_trait_legendary_military_knowledge = { #Origin trait - militarist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_militarist ethic_fanatic_militarist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_militarist_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { command_limit_add = 10 country_naval_cap_mult = 0.05 ship_starting_experience_add = 75 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_military_knowledge_2 = { #Origin trait - militarist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_military_knowledge" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_militarist_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { command_limit_add = 15 country_naval_cap_mult = 0.1 ship_starting_experience_add = 150 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_military_knowledge_3 = { #Origin trait - militarist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_military_knowledge_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_militarist_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { command_limit_add = 20 country_naval_cap_mult = 0.15 ship_starting_experience_add = 300 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_foe_hammer = { #Origin trait - militarist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_militarist ethic_fanatic_militarist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_militarist_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { ship_fire_rate_mult = 0.05 ship_tracking_add = 5 ship_accuracy_add = 5 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_foe_hammer_2 = { #Origin trait - militarist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_foe_hammer" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_militarist_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { ship_fire_rate_mult = 0.1 ship_tracking_add = 7 ship_accuracy_add = 7 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_foe_hammer_3 = { #Origin trait - militarist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_foe_hammer_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_militarist_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { ship_fire_rate_mult = 0.15 ship_tracking_add = 10 ship_accuracy_add = 10 } leader_class = { official commander scientist } initial = no } ###################### # SPIRITUALIST # ###################### leader_trait_legendary_great_teacher = { #Origin trait - spiritualist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_spiritualist ethic_fanatic_spiritualist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_spiritualist_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { species_leader_exp_gain = 0.10 leaders_upkeep_mult = -0.10 country_official_cap_add = 1 country_commander_cap_add = 1 country_scientist_cap_add = 1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_great_teacher_2 = { #Origin trait - spiritualist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_great_teacher" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_spiritualist_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { species_leader_exp_gain = 0.15 leaders_upkeep_mult = -0.15 country_official_cap_add = 1 country_commander_cap_add = 1 country_scientist_cap_add = 1 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_great_teacher_3 = { #Origin trait - spiritualist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_great_teacher_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_spiritualist_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { species_leader_exp_gain = 0.25 leaders_upkeep_mult = -0.25 country_official_cap_add = 1 country_commander_cap_add = 1 country_scientist_cap_add = 1 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_pious_ascet = { #Origin trait - spiritualist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_spiritualist ethic_fanatic_spiritualist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_spiritualist_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { pop_amenities_usage_mult = -0.1 pop_housing_usage_mult = -0.1 planet_bureaucrats_society_research_produces_add = 0.25 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_pious_ascet_2 = { #Origin trait - spiritualist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_pious_ascet" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_spiritualist_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { pop_amenities_usage_mult = -0.15 pop_housing_usage_mult = -0.15 planet_bureaucrats_society_research_produces_add = 0.5 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_pious_ascet_3 = { #Origin trait - spiritualist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_pious_ascet_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_spiritualist_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { pop_amenities_usage_mult = -0.20 pop_housing_usage_mult = -0.20 planet_bureaucrats_society_research_produces_add = 1 } leader_class = { official commander scientist } initial = no } ###################### # AUTHORITARIAN # ###################### leader_trait_legendary_commanding_presence = { #Origin trait - authoritarian starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_authoritarian ethic_fanatic_authoritarian } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_authoritarian_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { monthly_loyalty_from_subjects = 0.4 diplo_action_acceptance_add = 5 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_commanding_presence_2 = { #Origin trait - authoritarian leader_trait_type = veteran replace_traits = { "leader_trait_legendary_commanding_presence" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_authoritarian_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { monthly_loyalty_from_subjects = 0.6 diplo_action_acceptance_add = 10 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_commanding_presence_3 = { #Origin trait - authoritarian leader_trait_type = veteran replace_traits = { "leader_trait_legendary_commanding_presence_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_authoritarian_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { monthly_loyalty_from_subjects = 1 diplo_action_acceptance_add = 15 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_high_king = { #Origin trait - authoritarian starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_authoritarian ethic_fanatic_authoritarian } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_authoritarian_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_stability_add = 3 pop_cat_ruler_happiness = 0.05 pop_cat_ruler_bonus_workforce_mult = 0.1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_high_king_2 = { #Origin trait - authoritarian leader_trait_type = veteran replace_traits = { "leader_trait_legendary_high_king" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_authoritarian_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_stability_add = 5 pop_cat_ruler_happiness = 0.1 pop_cat_ruler_bonus_workforce_mult = 0.2 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_high_king_3 = { #Origin trait - authoritarian leader_trait_type = veteran replace_traits = { "leader_trait_legendary_high_king_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_authoritarian_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_stability_add = 8 pop_cat_ruler_happiness = 0.2 pop_cat_ruler_bonus_workforce_mult = 0.3 } leader_class = { official commander scientist } initial = no } ###################### # XENOPHILE # ###################### leader_trait_legendary_gunboat_diplomacy = { #Origin trait - xenophile starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_xenophile ethic_fanatic_xenophile } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophile_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { diplo_weight_naval_mult = 0.1 country_power_projection_influence_produces_add = 0.25 ship_orbit_upkeep_mult = -0.05 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_gunboat_diplomacy_2 = { #Origin trait - xenophile leader_trait_type = veteran replace_traits = { "leader_trait_legendary_gunboat_diplomacy" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophile_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { diplo_weight_naval_mult = 0.15 country_power_projection_influence_produces_add = 0.5 ship_orbit_upkeep_mult = -0.1 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_gunboat_diplomacy_3 = { #Origin trait - xenophile leader_trait_type = veteran replace_traits = { "leader_trait_legendary_gunboat_diplomacy_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophile_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { diplo_weight_naval_mult = 0.25 country_power_projection_influence_produces_add = 1 ship_orbit_upkeep_mult = -0.2 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_scientific_diplomacy = { #Origin trait - xenophile starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_xenophile ethic_fanatic_xenophile } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophile_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_scientific_diplomacy_tt" #migration pacts produce 3 of each science councilor_modifier = { diplo_weight_technology_mult = 0.1 all_technology_research_speed = 0.05 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_scientific_diplomacy_2 = { #Origin trait - xenophile leader_trait_type = veteran replace_traits = { "leader_trait_legendary_scientific_diplomacy" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophile_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_scientific_diplomacy_2_tt" #migration pacts produce 9 of each science councilor_modifier = { diplo_weight_technology_mult = 0.15 all_technology_research_speed = 0.075 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_scientific_diplomacy_3 = { #Origin trait - xenophile leader_trait_type = veteran replace_traits = { "leader_trait_legendary_scientific_diplomacy_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophile_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_scientific_diplomacy_3_tt" #migration pacts produce 18 of each science councilor_modifier = { diplo_weight_technology_mult = 0.2 all_technology_research_speed = 0.1 } leader_class = { official commander scientist } initial = no } ###################### # PACIFIST # ###################### leader_trait_legendary_autarky = { #Origin trait - pacifist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_pacifist ethic_fanatic_pacifist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_pacifist_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_amenities_mult = 0.05 planet_jobs_food_produces_mult = 0.1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_autarky_2 = { #Origin trait - pacifist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_autarky" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_pacifist_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_amenities_mult = 0.1 planet_jobs_food_produces_mult = 0.15 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_autarky_3 = { #Origin trait - pacifist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_autarky_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_pacifist_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_amenities_mult = 0.2 planet_jobs_food_produces_mult = 0.3 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_natural_ruler = { #Origin trait - pacifist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_pacifist ethic_fanatic_pacifist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_pacifist_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_stability_add = 2.5 planet_jobs_upkeep_mult = -0.025 pop_government_ethic_attraction = 0.1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_natural_ruler_2 = { #Origin trait - pacifist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_natural_ruler" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_pacifist_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_stability_add = 3.5 planet_jobs_upkeep_mult = -0.05 pop_government_ethic_attraction = 0.2 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_natural_ruler_3 = { #Origin trait - pacifist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_natural_ruler_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_pacifist_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_stability_add = 5 planet_jobs_upkeep_mult = -0.1 pop_government_ethic_attraction = 0.4 } leader_class = { official commander scientist } initial = no } ###################### # MATERIALIST # ###################### leader_trait_legendary_industry_titan = { #Origin trait - materialist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_materialist ethic_fanatic_materialist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_materialist_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_jobs_minerals_produces_mult = 0.1 planet_jobs_alloys_produces_mult = 0.05 planet_jobs_consumer_goods_produces_mult = 0.05 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_industry_titan_2 = { #Origin trait - materialist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_industry_titan" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_materialist_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_jobs_minerals_produces_mult = 0.15 planet_jobs_alloys_produces_mult = 0.1 planet_jobs_consumer_goods_produces_mult = 0.1 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_industry_titan_3 = { #Origin trait - materialist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_industry_titan_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_materialist_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { planet_jobs_minerals_produces_mult = 0.3 planet_jobs_alloys_produces_mult = 0.15 planet_jobs_consumer_goods_produces_mult = 0.15 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_great_inventor = { #Origin trait - materialist starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_materialist ethic_fanatic_materialist } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_materialist_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_great_inventor_tt" #all roboticsts produce 1 amenities councilor_modifier = { planet_pop_assembly_mult = 0.05 planet_pop_assemblers_engineering_research_produces_add = 0.5 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_great_inventor_2 = { #Origin trait - materialist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_great_inventor" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_materialist_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_great_inventor_2_tt" #all roboticsts produce 2 amenities councilor_modifier = { planet_pop_assembly_mult = 0.1 planet_pop_assemblers_engineering_research_produces_add = 1 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_great_inventor_3 = { #Origin trait - materialist leader_trait_type = veteran replace_traits = { "leader_trait_legendary_great_inventor_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_materialist_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_great_inventor_3_tt" #all roboticsts produce 3 amenities councilor_modifier = { planet_pop_assembly_mult = 0.15 planet_pop_assemblers_engineering_research_produces_add = 2 } leader_class = { official commander scientist } initial = no } ###################### # XENOPHOBE # ###################### leader_trait_legendary_genetic_purist = { #Origin trait - xenophobe starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_xenophobe ethic_fanatic_xenophobe } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophobe_one" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { BIOLOGICAL_species_trait_points_add = 1 planet_pops_upkeep_mult = -0.10 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_genetic_purist_2 = { #Origin trait - xenophobe leader_trait_type = veteran replace_traits = { "leader_trait_legendary_genetic_purist" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophobe_one" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { BIOLOGICAL_species_trait_points_add = 2 planet_pops_upkeep_mult = -0.15 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_genetic_purist_3 = { #Origin trait - xenophobe leader_trait_type = veteran replace_traits = { "leader_trait_legendary_genetic_purist_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophobe_one" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { BIOLOGICAL_species_trait_points_add = 2 BIOLOGICAL_species_trait_picks_add = 1 planet_pops_upkeep_mult = -0.25 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_evervigilant = { #Origin trait - xenophobe starting_ruler_trait = yes leader_trait_type = veteran allowed_origins = { origin_legendary_leader } allowed_ethics = { ethic_xenophobe ethic_fanatic_xenophobe } cost = 1 inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophobe_two" RARITY = veteran COUNCIL = yes TIER = 1 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { intel_decryption_add = 1 intel_encryption_add = 1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_evervigilant_2 = { #Origin trait - xenophobe leader_trait_type = veteran replace_traits = { "leader_trait_legendary_evervigilant" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophobe_two" RARITY = veteran COUNCIL = yes TIER = 2 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { intel_decryption_add = 2 intel_encryption_add = 2 } leader_class = { official commander scientist } initial = no } leader_trait_legendary_evervigilant_3 = { #Origin trait - xenophobe leader_trait_type = veteran replace_traits = { "leader_trait_legendary_evervigilant_2" } inline_script = { script = trait/icon ICON = "GFX_leader_trait_legendary_xenophobe_two" RARITY = veteran COUNCIL = yes TIER = 3 } custom_tooltip_with_modifiers = "leader_trait_legendary_origin_desc" councilor_modifier = { intel_decryption_add = 2 intel_encryption_add = 4 } leader_class = { official commander scientist } initial = no } ###################### # Legendary Bad # ###################### leader_trait_legendary_unfriendly = { #Origin trait - bad xenophobe starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_warmonger leader_trait_legendary_dreamlike leader_trait_legendary_harsh_ruler leader_trait_legendary_too_open leader_trait_legendary_hoplofobia leader_trait_legendary_bad_meritocracy } allowed_ethics = { ethic_xenophobe ethic_fanatic_xenophobe } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_xenophobe_bad" COUNCIL = yes } councilor_modifier = { diplo_weight_mult = -0.25 envoys_add = -1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_warmonger = { #Origin trait - bad militarist starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_unfriendly leader_trait_legendary_dreamlike leader_trait_legendary_harsh_ruler leader_trait_legendary_too_open leader_trait_legendary_hoplofobia leader_trait_legendary_bad_meritocracy } allowed_ethics = { ethic_militarist ethic_fanatic_militarist } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_militarist_bad" COUNCIL = yes } councilor_modifier = { pop_citizen_happiness = -0.1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_dreamlike = { #Origin trait - bad spiritualist starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_unfriendly leader_trait_legendary_warmonger leader_trait_legendary_harsh_ruler leader_trait_legendary_too_open leader_trait_legendary_hoplofobia leader_trait_legendary_bad_meritocracy } allowed_ethics = { ethic_spiritualist ethic_fanatic_spiritualist } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_spiritualist_bad" COUNCIL = yes } councilor_modifier = { planet_jobs_worker_produces_mult = -0.1 planet_researchers_upkeep_mult = 0.2 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_harsh_ruler = { #Origin trait - bad authoritarian starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_unfriendly leader_trait_legendary_warmonger leader_trait_legendary_dreamlike leader_trait_legendary_too_open leader_trait_legendary_hoplofobia leader_trait_legendary_bad_meritocracy } allowed_ethics = { ethic_authoritarian ethic_fanatic_authoritarian } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_authoritarian_bad" COUNCIL = yes } custom_tooltip_with_modifiers = "leader_trait_legendary_harsh_ruler_tt" #enforcers reduce happiness by 2.5% councilor_modifier = { planet_crime_add = 20 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_too_open = { #Origin trait - bad xenophile starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_unfriendly leader_trait_legendary_warmonger leader_trait_legendary_dreamlike leader_trait_legendary_harsh_ruler leader_trait_legendary_hoplofobia leader_trait_legendary_bad_meritocracy } allowed_ethics = { ethic_xenophile ethic_fanatic_xenophile } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_xenophile_bad" COUNCIL = yes } councilor_modifier = { intel_encryption_add = -2 planet_pops_upkeep_mult = 0.15 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_hoplofobia = { #Origin trait - bad pacifist starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_unfriendly leader_trait_legendary_warmonger leader_trait_legendary_dreamlike leader_trait_legendary_harsh_ruler leader_trait_legendary_too_open leader_trait_legendary_bad_meritocracy } allowed_ethics = { ethic_pacifist ethic_fanatic_pacifist } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_pacifist_bad" COUNCIL = yes } councilor_modifier = { ships_upkeep_mult = 0.15 country_naval_cap_mult = -0.1 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_bad_meritocracy = { #Origin trait - bad materialist starting_ruler_trait = yes allowed_origins = { origin_legendary_leader } opposites = { leader_trait_legendary_unfriendly leader_trait_legendary_warmonger leader_trait_legendary_dreamlike leader_trait_legendary_harsh_ruler leader_trait_legendary_too_open leader_trait_legendary_hoplofobia } allowed_ethics = { ethic_materialist ethic_fanatic_materialist } cost = -1 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_materialist_bad" COUNCIL = yes } councilor_modifier = { leaders_upkeep_mult = 0.3 pop_amenities_usage_mult = 0.2 } leader_class = { official commander scientist } initial = no randomized = no } leader_trait_legendary_delusional = { #Origin trait - negative delusion trait cost = 0 inline_script = { script = trait/icon_negative_no_tiers ICON = "GFX_leader_trait_legendary_bloody" COUNCIL = yes } triggered_councilor_modifier = { potential = { check_variable = { which = paragon_origin_delusion_tier value > 0 } } planet_stability_add = 0.5 planet_crime_add = -1.5 planet_jobs_unity_produces_mult = -0.005 pop_happiness = -0.01 mult = this.paragon_origin_delusion_tier } leader_class = { official commander scientist } initial = no randomized = no } ###################### # Ascended Leader Traits ###################### #The Apparatus leader_trait_the_apparatus_luminary = { force_councilor_trait = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_automation_champion" RARITY = paragon COUNCIL = yes TIER = none } inline_script = { script = paragon/leader_resource_upkeep RESOURCE = energy AMOUNT = 50 } leader_class = { official commander scientist } initial = no randomized = no immortal_leaders = yes } leader_trait_the_cybernetic_luminary = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_cyborg" RARITY = paragon COUNCIL = yes TIER = none } inline_script = { script = paragon/leader_resource_upkeep RESOURCE = energy AMOUNT = 50 } councilor_modifier = { country_leader_pool_size = 1 country_official_cap_add = 1 country_commander_cap_add = 1 country_scientist_cap_add = 1 leaders_upkeep_mult = -0.25 leaders_cost_mult = 0.10 species_leader_exp_gain = -0.25 } leader_class = { official commander scientist } initial = no randomized = no immortal_leaders = yes } leader_trait_the_psionic_luminary = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_psionic" RARITY = paragon COUNCIL = yes TIER = none } inline_script = { script = paragon/leader_resource_upkeep RESOURCE = sr_zro AMOUNT = 3 } councilor_modifier = { country_councilor_influence_produces_add = 2 pop_government_ethic_attraction = 0.1 planet_crime_add = -20 intel_decryption_add = 2 intel_encryption_add = 2 } leader_class = { official commander scientist } initial = no randomized = no immortal_leaders = yes } leader_trait_the_synth_luminary = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_synthetic" RARITY = paragon COUNCIL = yes TIER = none } inline_script = { script = paragon/leader_resource_upkeep RESOURCE = alloys AMOUNT = 25 } councilor_modifier = { planet_jobs_produces_mult = 0.25 pop_ethics_shift_speed_mult = 0.25 planet_pop_assembly_add = 1 pop_happiness = -0.15 } leader_class = { official commander scientist } initial = no randomized = no immortal_leaders = yes } leader_trait_the_genetic_luminary = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_legendary_xenophobe_one" RARITY = paragon COUNCIL = yes TIER = none } inline_script = { script = paragon/leader_resource_upkeep RESOURCE = food AMOUNT = 100 } councilor_modifier = { BIOLOGICAL_species_trait_points_add = 1 BIOLOGICAL_species_trait_picks_add = 1 modify_species_cost_mult = -0.10 logistic_growth_mult = -0.15 } leader_class = { official commander scientist } initial = no randomized = no immortal_leaders = yes } ###################### # Machine Age Paragon Traits ###################### # Nameless Apostate leader_trait_unholy = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = commander ICON = "GFX_leader_trait_unification_hero" RARITY = paragon COUNCIL = yes TIER = none } councilor_modifier = { damage_vs_country_type_synth_queen_mult = 0.15 damage_vs_country_type_awakened_synth_queen_mult = 0.15 damage_vs_country_type_synth_queen_convoys_mult = 0.15 damage_vs_country_type_synth_queen_outposts_mult = 0.15 } initial = no randomized = no immortal_leaders = yes leader_class = { commander } ai_weight = { weight = 0 } } leader_trait_unholy_node = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = commander ICON = "GFX_leader_trait_unification_hero" RARITY = paragon COUNCIL = yes TIER = none } councilor_modifier = { damage_vs_country_type_synth_queen_mult = 0.15 damage_vs_country_type_awakened_synth_queen_mult = 0.15 damage_vs_country_type_synth_queen_convoys_mult = 0.15 damage_vs_country_type_synth_queen_outposts_mult = 0.15 } initial = no randomized = no leader_class = { commander } ai_weight = { weight = 0 } }