############################### # Astral Planes Leader Traits # ############################### leader_trait_rift_warped = { inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_rift_warped" RARITY = common COUNCIL = no TIER = none } self_modifier = { leader_lifespan_add = 50 species_leader_exp_gain = 0.1 } custom_tooltip_with_modifiers = leader_trait_ignore_leader_cap_tt leader_class = all initial = no randomized = no } leader_trait_partially_digested = { leader_trait_type = negative inline_script = { script = trait/icon_negative CLASS = leader ICON = "GFX_leader_trait_maimed" RARITY = common COUNCIL = yes TIER = none } self_modifier = { leader_lifespan_mult = -0.2 } triggered_councilor_modifier = { potential = { trait_is_gestalt_check = no } category_biology_research_speed_mult = 0.2 } leader_class = { scientist } initial = no randomized = no } leader_trait_obelisk_curse = { leader_trait_type = negative inline_script = { script = trait/icon_negative CLASS = leader ICON = "GFX_leader_trait_obelisk_curse" RARITY = common COUNCIL = yes TIER = none } councilor_modifier = { country_energy_produces_mult = 0.1 } custom_tooltip_with_modifiers = leader_trait_obelisk_curse_tt on_gained_effect = { owner = { country_event = { id = astral_rift.1960 days = 360 scopes = { from = prev } } } } leader_class = { scientist } initial = no randomized = no } leader_trait_planar_theorist = { inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_planar_theorist" RARITY = common COUNCIL = triggered TIER = 1 } modifier = { country_astral_rift_speed_mult = 0.1 } triggered_councilor_modifier = { potential = { trait_is_gestalt_check = no } category_particles_research_speed_mult = 0.05 } leader_potential_add = { has_astral_planes_dlc = yes is_heir = no is_ruler = no } leader_class = { scientist } prerequisites = { tech_rift_sphere } selectable_weight = { weight = @class_trait_weight inline_script = paragon/council_weight_mult modifier = { always = yes factor = value:trait_selectable_weight_per_rift_completed } modifier = { from = { is_dimensional_worship_empire = yes } factor = @synergy_weight_mult } modifier = { from = { is_hyperspace_specialty_empire = yes } factor = @synergy_weight_mult } modifier = { from = { has_origin = origin_riftworld } factor = @synergy_weight_mult } modifier = { is_heir = yes factor = 0 } } ai_weight = 100 } leader_trait_planar_theorist_2 = { replace_traits = { "leader_trait_planar_theorist" } inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_planar_theorist" RARITY = common COUNCIL = triggered TIER = 2 } modifier = { country_astral_rift_speed_mult = 0.2 } triggered_councilor_modifier = { potential = { trait_is_gestalt_check = no } category_particles_research_speed_mult = 0.1 } leader_class = { scientist } ai_weight = 100 } leader_trait_academic_astral_rift_expert = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_academic_astral_rift_expert" RARITY = free_or_veteran COUNCIL = no TIER = 1 } modifier = { ship_astral_rift_clues_add = 1 } leader_potential_add = { has_astral_planes_dlc = yes OR = { has_paragon_dlc = no has_trait = subclass_scientist_scholar } } leader_class = { scientist } prerequisites = { tech_rift_sphere } selectable_weight = { inline_script = paragon/subclass_free_trait_weight inline_script = paragon/pilot_weight_mult inline_script = { script = paragon/subclass_weight_mult SUBCLASS = scientist_scholar } modifier = { always = yes factor = value:trait_selectable_weight_per_rift_completed } modifier = { from = { is_dimensional_worship_empire = yes } factor = @synergy_weight_mult } modifier = { from = { is_hyperspace_specialty_empire = yes } factor = @synergy_weight_mult } modifier = { from = { has_origin = origin_riftworld } factor = @synergy_weight_mult } } } leader_trait_academic_astral_rift_expert_2 = { leader_trait_type = veteran replace_traits = { "leader_trait_academic_astral_rift_expert" } inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_academic_astral_rift_expert" RARITY = free_or_veteran COUNCIL = no TIER = 2 } modifier = { ship_astral_rift_clues_add = 2 } leader_class = { scientist } } leader_trait_academic_astral_rift_expert_3 = { leader_trait_type = veteran replace_traits = { "leader_trait_academic_astral_rift_expert_2" } inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_academic_astral_rift_expert" RARITY = veteran COUNCIL = no TIER = 3 } modifier = { ship_astral_rift_clues_add = 3 } leader_potential_add = { has_paragon_dlc = yes } leader_class = { scientist } } leader_trait_foreign_consciousness = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = scientist ICON = "GFX_leader_trait_foreign_consciousness" RARITY = paragon COUNCIL = no TIER = none } on_gained_effect = { owner = { country_event = { id = timeline.50 } # Timeline First Leader with Destiny Trait } } modifier = { ship_astral_rift_speed_mult = 0.25 ship_astral_rift_clues_add = 2 } leader_class = { scientist } initial = no randomized = no background_icon = "GFX_leader_background_destiny_1" } leader_trait_black_light_blinded = { leader_trait_type = negative inline_script = { script = trait/icon_negative CLASS = leader ICON = "GFX_leader_trait_black_light_blinded" RARITY = common COUNCIL = no TIER = none } modifier = { science_ship_survey_speed = -0.5 ship_astral_rift_speed_mult = -0.5 ship_astral_rift_clues_add = -2 ship_archaeological_site_excavation_speed_mult = -0.5 ship_archaeological_site_clues_add = -2 } leader_class = { scientist } initial = no randomized = no } leader_trait_sanitary_drone = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_custom_AI_assistant" RARITY = common COUNCIL = triggered TIER = none } modifier = { ship_anomaly_research_speed_mult = 0.05 ship_astral_rift_clues_add = 1 } triggered_councilor_modifier = { potential = { trait_is_gestalt_check = no } category_biology_research_speed_mult = 0.075 country_astral_rift_speed_mult = 0.20 } leader_class = { scientist } initial = no randomized = no } leader_trait_spacebender = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = commander ICON = GFX_leader_trait_spacebender RARITY = paragon COUNCIL = no TIER = none } on_gained_effect = { owner = { country_event = { id = timeline.50 } # Timeline First Leader with Destiny Trait } } inline_script = { script = paragon/leader_resource_produces RESOURCE = astral_threads AMOUNT = 10 } modifier = { ship_ftl_jumpdrive_range_mult = 0.5 ship_jumpdrive_cooldown_mult = -0.9 } leader_potential_add = { has_astral_planes_dlc = yes } custom_tooltip_with_modifiers = leader_trait_spacebender_effect leader_class = { commander } initial = no randomized = no background_icon = "GFX_leader_background_destiny_1" } leader_trait_energy_weapon_specialist = { leader_trait_type = veteran inline_script = { script = trait/icon CLASS = commander ICON = GFX_leader_trait_energy_weapon_specialist RARITY = veteran COUNCIL = no TIER = none } leader_potential_add = { has_astral_planes_dlc = yes } fleet_modifier = { weapon_type_energy_weapon_damage_mult = 0.1 weapon_type_energy_weapon_fire_rate_mult = 0.1 } leader_class = { commander } initial = no randomized = no } leader_trait_blorg_insight = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = official ICON = GFX_leader_trait_blorg_insight RARITY = paragon COUNCIL = yes TIER = none } on_gained_effect = { owner = { country_event = { id = timeline.50 } # Timeline First Leader with Destiny Trait } } councilor_modifier = { intel_decryption_add = 2 add_base_country_intel = 15 diplo_weight_mult = -0.05 } initial = no randomized = no immortal_leaders = yes custom_tooltip_with_modifiers = blorg_insight_effect leader_class = { official } background_icon = "GFX_leader_background_destiny_1" } ################################ # Astral Planes Species Traits # ################################ trait_plasmic = { cost = 0 initial = no randomized = no species_potential_add = { always = no } species_possible_merge_add = { always = no } species_possible_remove = { OR = { can_remove_beneficial_genetic_traits = yes can_remove_pop_growth_genetic_traits = yes } } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic positive pop_growth housing habitability special } modifier = { logistic_growth_mult = 0.15 pop_housing_usage_mult = -0.10 pop_environment_tolerance = 0.15 } ai_weight = { weight = 0 } slave_cost = { energy = 2500 } } trait_exd = { cost = 0 sorting_priority = 20 initial = yes randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { OTHER } tags = { organic positive upkeep production research special } species_class = { EXD } ai_weight = { weight = 0 } icon = "gfx/interface/icons/traits/trait_exd.dds" custom_tooltip_with_modifiers = TRAIT_EXD_EFFECT modifier = { leader_lifespan_mult = 0.5 pop_environment_tolerance = 0.50 logistic_growth_mult = -0.25 planet_pops_upkeep_mult = 0.50 } resources = { category = planet_pops produces = { trigger = { is_slave_or_better = yes } physics_research = 0.5 } # Energy Upkeep upkeep = { trigger = { is_being_purged = no is_sapient = yes } energy = @living_standard_energy_normal } } }