############################ # BioGenesis Leader Traits # ############################ # Phenotype Species Traits trait_leader_second_chanced = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_second_chance" RARITY = common COUNCIL = no TIER = none } initial = no randomized = no ai_weight = 0 leader_class = { commander scientist official } } leader_trait_has_backup_clone = { force_councilor_trait = yes inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_backup_clone" RARITY = common COUNCIL = triggered TIER = none } leader_potential_add = { leader_can_have_backup_clone = yes } triggered_self_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes has_cloning_biochemical_composure_tradition = yes } } leader_skill_add = 2 } # Oligarchy - Commander triggered_councilor_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes is_oligarchic_authority = yes } leader_class = commander OR = { is_ruler = yes is_councilor = yes } } country_naval_cap_mult = 0.05 } # Oligarchy - Official triggered_councilor_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes is_oligarchic_authority = yes } leader_class = official OR = { is_ruler = yes is_councilor = yes } } country_trade_produces_mult = 0.15 } # Oligarchy - Scientist triggered_councilor_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes is_oligarchic_authority = yes } leader_class = scientist OR = { is_ruler = yes is_councilor = yes } } country_physics_research_produces_mult = 0.05 country_society_research_produces_mult = 0.05 country_engineering_research_produces_mult = 0.05 } initial = no randomized = no custom_tooltip_with_modifiers = leader_trait_has_backup_clone_tt leader_class = { commander scientist official } selectable_weight = { weight = @shared_trait_weight inline_script = paragon/not_council_weight_mult } } leader_trait_backup_clone = { force_councilor_trait = yes leader_trait_type = negative inline_script = { script = trait/icon_negative ICON = "GFX_leader_trait_backup_clone" COUNCIL = triggered TIER = 1 } triggered_self_modifier = { potential = { leader_has_reduced_clone_degradation = no } leader_lifespan_mult = @clone_leader_lifespan_penalty species_leader_exp_gain = @clone_leader_xp_penalty } triggered_self_modifier = { potential = { leader_has_reduced_clone_degradation = yes } leader_lifespan_mult = @clone_leader_lifespan_penalty species_leader_exp_gain = @clone_leader_xp_penalty mult = 0.5 } self_modifier = { leader_skill_add = @clone_leader_effective_skill_penalty } triggered_self_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes is_democratic_authority = yes } } leaders_upkeep_mult = @cordant_multiplicity_clone_upkeep } leader_class = { commander scientist official } selectable_weight = 0 } leader_trait_backup_clone_2 = { force_councilor_trait = yes replace_traits = { leader_trait_backup_clone } leader_trait_type = negative inline_script = { script = trait/icon_negative ICON = "GFX_leader_trait_backup_clone" COUNCIL = triggered TIER = 2 } triggered_self_modifier = { potential = { leader_has_reduced_clone_degradation = no } leader_skill_add = @clone_leader_effective_skill_penalty leader_lifespan_mult = @clone_leader_lifespan_penalty species_leader_exp_gain = @clone_leader_xp_penalty mult = 2 } triggered_self_modifier = { potential = { leader_has_reduced_clone_degradation = yes } leader_skill_add = @clone_leader_effective_skill_penalty leader_lifespan_mult = @clone_leader_lifespan_penalty species_leader_exp_gain = @clone_leader_xp_penalty } triggered_self_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes is_democratic_authority = yes } } leaders_upkeep_mult = @cordant_multiplicity_clone_upkeep } leader_class = { commander scientist official } selectable_weight = 0 } leader_trait_backup_clone_3 = { force_councilor_trait = yes replace_traits = { leader_trait_backup_clone_2 } leader_trait_type = negative inline_script = { script = trait/icon_negative ICON = "GFX_leader_trait_backup_clone" COUNCIL = triggered TIER = 3 } triggered_self_modifier = { potential = { leader_has_reduced_clone_degradation = no } leader_skill_add = @clone_leader_effective_skill_penalty leader_lifespan_mult = @clone_leader_lifespan_penalty species_leader_exp_gain = @clone_leader_xp_penalty mult = 3 } triggered_self_modifier = { potential = { leader_has_reduced_clone_degradation = yes } leader_skill_add = @clone_leader_effective_skill_penalty leader_lifespan_mult = @clone_leader_lifespan_penalty species_leader_exp_gain = @clone_leader_xp_penalty mult = 2 } triggered_self_modifier = { potential = { exists = owner owner = { is_cloning_authority = yes is_democratic_authority = yes } } leaders_upkeep_mult = @cordant_multiplicity_clone_upkeep } leader_class = { commander scientist official } selectable_weight = 0 } trait_ruler_apex_predator = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_apex_predator" RARITY = paragon COUNCIL = yes TIER = none } custom_tooltip_with_modifiers = "trait_ruler_apex_predator_tt" triggered_councilor_modifier = { potential = { has_leader_flag = defeated_humanoid_evopred } country_trade_produces_mult = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_mammalian_evopred } founder_species_growth_mult = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_reptilian_evopred } ship_shield_hardening_add = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_avian_evopred } ship_evasion_add = 5 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_arthropoid_evopred } ship_armor_hardening_add = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_molluscoid_evopred } ship_sensor_range_add = 1 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_fungoid_evopred } country_food_produces_mult = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_plantoid_evopred } country_energy_produces_mult = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_lithoid_evopred } country_minerals_produces_mult = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_necroid_evopred } planet_crime_add = -10 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_aquatic_evopred } ship_hull_add = 100 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_toxoid_evopred } country_exotic_gases_produces_mult = 0.1 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_infernal_evopred } country_alloys_produces_mult = 0.05 } triggered_councilor_modifier = { potential = { has_leader_flag = defeated_machine_evopred } country_alloys_produces_mult = 0.05 } leader_class = { scientist official commander } initial = no randomized = no } trait_leader_genetic_purist = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_legendary_xenophobe_one" RARITY = common COUNCIL = triggered TIER = none } # Democratic triggered_self_modifier = { potential = { exists = owner owner = { is_democratic_authority = yes is_purity_authority = yes } species = { is_variable_set = species_traits_purity_count } } leaders_upkeep_mult = @purity_traits_leader_upkeep species_leader_exp_gain = @purity_traits_leader_xp mult = species.species_traits_purity_count } # Oligarchic triggered_councilor_modifier = { potential = { exists = owner owner = { is_oligarchic_authority = yes is_purity_authority = yes } species = { is_variable_set = species_traits_purity_count } } council_agenda_progress_speed = @purity_traits_council_speed mult = species.species_traits_purity_count } # Dictatorial triggered_planet_modifier = { potential = { exists = owner owner = { is_dictatorial_authority = yes is_purity_authority = yes } species = { is_variable_set = species_traits_purity_count } } planet_crime_add = @purity_traits_governor_planet_crime planet_stability_add = @purity_traits_governor_planet_stability mult = species.species_traits_purity_count } triggered_sector_modifier = { potential = { exists = owner owner = { is_dictatorial_authority = yes is_purity_authority = yes } species = { is_variable_set = species_traits_purity_count } } planet_crime_add = @purity_traits_governor_sector_crime planet_stability_add = @purity_traits_governor_sector_stability mult = species.species_traits_purity_count } initial = no randomized = no ai_weight = 0 leader_class = { commander scientist official } }