############################ # Extreme Frontiers Traits # ############################ leader_trait_altered_metabolism = { inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_altered_metabolism" RARITY = veteran COUNCIL = no TIER = 3 } leader_class = { scientist } self_modifier = { leader_lifespan_add = 15 } initial = no randomized = no } leader_trait_hardened_survivalist = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_hardened_survivalist" RARITY = paragon COUNCIL = no TIER = none } leader_class = { scientist } modifier = { science_ship_survey_speed_uninhabitable = 0.25 ship_anomaly_research_speed_mult_uninhabitable = 0.25 ship_anomaly_generation_chance_mult_uninhabitable = 0.25 } initial = no randomized = no } leader_trait_judicial_subjugation = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_judicial_subjugation" RARITY = paragon COUNCIL = no TIER = none } leader_class = { official } sector_modifier = { planet_crime_add = -15 planet_stability_add = 2 } triggered_sector_modifier = { potential = { exists = owner owner = { is_gestalt = no } } pop_happiness = -0.05 } planet_modifier = { planet_crime_add = -30 planet_stability_add = 5 } triggered_planet_modifier = { potential = { exists = owner owner = { is_gestalt = no } } pop_happiness = -0.10 } initial = no randomized = no } leader_trait_judicial_execution = { leader_trait_type = destiny inline_script = { script = trait/icon CLASS = leader ICON = "GFX_leader_trait_judicial_execution" RARITY = paragon COUNCIL = no TIER = none } leader_class = { commander } custom_tooltip = leader_trait_judicial_execution_effect initial = no randomized = no } trait_slimeborn = { cost = 0 initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL } modifier = { logistic_growth_mult = 0.1 planet_pops_upkeep_mult = -0.1 } ai_weight = { weight = 0 } }