trait_unplugged_cybernetic_positives_3 = { cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_positive_3.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } opposites = { "trait_nascent_stage" } custom_tooltip_with_modifiers = trait_unplugged_cybernetic_positives_3_tt modifier = { army_damage_mult = 0.75 logistic_growth_mult = -0.20 soldier_jobs_bonus_workforce_mult = 0.15 } triggered_pop_group_modifier = { potential = { exists = owner owner = { OR = { is_at_war = yes has_crisis = yes } } } pop_happiness = 0.3 } } leader_trait_unplugged_cybernetic_positives_3 = { icon = { inline_script = trait/icon_element/rarity_common layer = { icon = "gfx/interface/icons/traits/trait_unplugged_positive_3.dds" } inline_script = { script = trait/icon_element/council_no CLASS = commander } inline_script = trait/icon_element/tier_3 } fleet_modifier = { ship_fire_rate_mult = 0.20 } leader_class = { commander } randomized = no notify_on_gained = no allowed_origins = { origin_unplugged } } trait_unplugged_cybernetic_positives_2 = { # see also: player-facing string 'situation_unplugged_lost_positive_3' cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_positive_2.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } opposites = { "trait_nascent_stage" } custom_tooltip_with_modifiers = trait_unplugged_cybernetic_positives_2_tt modifier = { army_damage_mult = 0.5 logistic_growth_mult = -0.10 soldier_jobs_bonus_workforce_mult = 0.10 } } leader_trait_unplugged_cybernetic_positives_2 = { # see also: player-facing string 'situation_unplugged_lost_positive_3' icon = { inline_script = trait/icon_element/rarity_common layer = { icon = "gfx/interface/icons/traits/trait_unplugged_positive_2.dds" } inline_script = { script = trait/icon_element/council_no CLASS = commander } inline_script = trait/icon_element/tier_2 } fleet_modifier = { ship_fire_rate_mult = 0.10 } leader_class = { commander } randomized = no notify_on_gained = no allowed_origins = { origin_unplugged } } trait_unplugged_cybernetic_positives_1 = { # see also: player-facing string 'situation_unplugged_lost_positive_2' cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_positive_1.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } opposites = { "trait_nascent_stage" } custom_tooltip_with_modifiers = trait_unplugged_cybernetic_positives_1_tt modifier = { army_damage_mult = 0.25 soldier_jobs_bonus_workforce_mult = 0.05 } } leader_trait_unplugged_cybernetic_positives_1 = { # see also: player-facing string 'situation_unplugged_lost_positive_2' icon = { inline_script = trait/icon_element/rarity_common layer = { icon = "gfx/interface/icons/traits/trait_unplugged_positive_1.dds" } inline_script = { script = trait/icon_element/council_no CLASS = commander } inline_script = trait/icon_element/tier_1 } fleet_modifier = { ship_fire_rate_mult = 0.05 } leader_class = { commander } randomized = no notify_on_gained = no allowed_origins = { origin_unplugged } } trait_unplugged_cybernetic_negatives_3 = { cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_negative_3.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } custom_tooltip_with_modifiers = trait_unplugged_cybernetic_negatives_3_tt modifier = { pop_amenities_usage_add = 1 leader_lifespan_add = -20 } triggered_pop_group_modifier = { potential = { exists = owner owner = { is_at_war = no has_crisis = no } } pop_happiness = -0.1 } } trait_unplugged_cybernetic_negatives_2 = { # see also: player-facing string 'situation_unplugged_lost_negative_3' cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_negative_2.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } custom_tooltip_with_modifiers = trait_unplugged_cybernetic_negatives_3_tt modifier = { pop_amenities_usage_add = 1 } triggered_pop_group_modifier = { potential = { exists = owner owner = { is_at_war = no has_crisis = no } } pop_happiness = -0.1 } } trait_unplugged_cybernetic_negatives_1 = { # see also: player-facing string 'situation_unplugged_lost_negative_2' cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_negative_1.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } modifier = { pop_amenities_usage_add = 1 } } trait_unplugged_decyberized = { cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_decyberized.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic positive special happiness research unity ethic_attraction individual } modifier = { biologist_jobs_bonus_workforce_mult = 0.1 bureaucrat_jobs_bonus_workforce_mult = 0.1 pop_happiness = 0.05 pop_government_ethic_attraction = 0.20 } } trait_unplugged_neurocalmed = { cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_neurocalmed.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic cybernetic species positive empire_size ethic_attraction individual } modifier = { species_empire_size_mult = -0.05 pop_government_ethic_attraction = 0.15 } } trait_unplugged_neurosavant = { cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_neurosavant.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic cybernetic species positive leader } modifier = { negative_leader_traits_species = -1 species_leader_exp_gain = 0.10 } } trait_unplugged_regenoptimized = { cost = 0 icon = "gfx/interface/icons/traits/trait_unplugged_regenoptimized.dds" initial = no randomized = no species_potential_add = { always = no } species_possible_remove = { always = no } species_possible_merge_add = { always = no } allowed_archetypes = { BIOLOGICAL LITHOID } tags = { organic cybernetic species positive habitability pop_growth } modifier = { pop_environment_tolerance = 0.10 logistic_growth_mult = 0.10 } }