#wg_example = { # # Required, the actor must have a Casus Belli against the target # casus_belli = cb_example # # # If used as attacker wargoal and set, defender will have their wargoal predetermined by this # # If not set, defender gets to pick their own wargoal # set_defender_wargoal = wg_example # # # If the war goal is used against a Galactic Imperium member, all other members will join the war if this evaluates to 'yes' # # Default no # # FROM = The targeted country # # THIS = The acting country # galactic_community_joins_defender = { always = yes } # # # If a subject of the main defender has pledged a secret fealty to the main attacker, # # then the subject will join the war on the attacker's side if this is set to 'yes' # secret_fealties_join_attacker = yes # Default no # # # If set to 'yes', then the default agreement terms will be shown in a tooltip when hovering over the war goal description # # show_agreement_terms = yes # Default no # # # Defenders get this war goal if no war goal is picked in time. If multiple war goals are set to # # be defender default, the first one scripted in the file is chosen. # defender_default = yes # Default no # # # Affects threat generated by conquering systems & planets # threat_multiplier = 1.0 # Default 1.0 # # # Hide this wargoal if country doesn't have the requisite CB # hide_if_no_cb = no # Default no # # # Cede claims on peace? # cede_claims = yes/occupied_only/no # # # This affects how likely the AI is to surrender to this wargoal, generally less willing on more severe wargoals (negative numbers = less willing) # surrender_acceptance = 0 # Default 0 # # # This affects how quickly war exhaustion builds up for this side in the war (2.0 = twice as fast) # war_exhaustion = 1.0 # Default 1.0 # # # This decides whether claims should be listed in the description # show_claims_in_description = yes # Default no # # # This decides whether this war goal should be only listed for Proxy Wars # available_in_proxy_wars_only = yes # Default no # # # FROM = The targeted country # # THIS = The acting country # potential = { # always = yes # } # possible = { # always = yes # } # # Run when war ends in status quo # on_status_quo = { # # } # # Run when target surrenders after claims are ceded # on_accept = { # # } # # forbidden_peace_offers = { # list of forbidden peace offer types for this war goal # demand_surrender = # Message to show on tooltip. Make it an empty string to show default message. # status_quo = # surrender = # } #}