# Planet District Zones # # Documentation: ./99_HOW_TO_ZONE.txt slot_city_government = { start = zone_default included_zone_sets = { zone_default } exclude = { } potential = { # planet scope always = yes } unlock = { # planet scope always = yes } } slot_city_01 = { included_zone_sets = { urban } unlock = { # planet scope custom_tooltip = { fail_text = d_collapsed_spire_blocks_zone NOT = { has_deposit = d_collapsed_spire } } } } slot_city_02 = { included_zone_sets = { urban } unlock = { # planet scope custom_tooltip = { fail_text = zone_city_02_prereq if = { limit = { exists = owner owner = { is_primitive = yes } } always = yes } else = { has_upgraded_capital = yes } } } } slot_minerals = { included_zone_sets = { minerals } unlock = { # planet scope custom_tooltip = { fail_text = zone_unavailable_tech_mineral_purification_1 exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_mineral_purification_1 } } } } } slot_energy = { included_zone_sets = { energy } unlock = { # planet scope custom_tooltip = { fail_text = zone_unavailable_tech_power_hub_1 exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_power_hub_1 } } } } } slot_food = { included_zone_sets = { food } unlock = { # planet scope custom_tooltip = { fail_text = zone_unavailable_tech_food_processing_1 OR = { AND = { exists = owner owner = { is_anglers_empire = yes } is_wet = yes } AND = { exists = owner owner = { has_valid_civic = civic_agrarian_idyll } } AND = { exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_food_processing_1 } } } } } } } ##shattered ring slot_city_04 = { included_zone_sets = { urban } unlock = { # planet scope custom_tooltip = { fail_text = zone_city_03_prereq OR = { AND = { is_capital = yes exists = owner owner = { has_technology = tech_planetary_unification } has_upgraded_capital = yes } AND = { is_capital = no exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_colonial_bureaucracy } } has_upgraded_capital = yes } } } } } ##shattered ring slot_city_05 = { included_zone_sets = { urban } unlock = { # planet scope custom_tooltip = { fail_text = zone_city_03_prereq OR = { AND = { is_capital = yes exists = owner owner = { has_technology = tech_planetary_unification } has_upgraded_capital = yes } AND = { is_capital = no exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_colonial_bureaucracy } } has_upgraded_capital = yes } } } } } ##Ringworld slot_rw_urban_01 = { included_zone_sets = { ring_world } unlock = { # planet scope uses_district_set = ring_world } } slot_rw_urban_02 = { included_zone_sets = { ring_world } unlock = { # planet scope uses_district_set = ring_world } } slot_rw_urban_03 = { included_zone_sets = { ring_world } unlock = { # planet scope uses_district_set = ring_world } } ##Arcology slot_arcology_urban_01 = { included_zone_sets = { arcology } unlock = { # planet scope uses_district_set = city_world } } slot_arcology_urban_02 = { included_zone_sets = { arcology } unlock = { # planet scope uses_district_set = city_world } } slot_arcology_urban_03 = { included_zone_sets = { arcology } unlock = { # planet scope uses_district_set = city_world } } ##Machine slot_nexus = { included_zone_sets = { nexus } unlock = { # planet scope uses_district_set = machine_world } } ##Hive slot_hive = { included_zone_sets = { hive } unlock = { # planet scope uses_district_set = hive_world } } #Synaptic Lathe slot_cosmogenesis_government = { start = zone_cosmogenesis_default included_zone_sets = { cosmogenesis_default } potential = { # planet scope always = yes } unlock = { # planet scope always = yes } } slot_empty = { #A dummy zone to prevent building into a district that should not have any. include = { } potential = { # planet scope always = no } unlock = { # planet scope always = no } } #Resort World slot_resort_01 = { included_zone_sets = { resort } unlock = { # planet scope always = yes } } slot_resort_02 = { included_zone_sets = { resort } unlock = { # planet scope custom_tooltip = { fail_text = zone_city_02_prereq OR = { is_capital = yes AND = { is_capital = no exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_colonial_centralization } } has_upgraded_capital = yes } } } } } slot_resort_attraction_01 = { included_zone_sets = { resort_attraction } unlock = { # planet scope always = yes } } # Volcanic World slot_polytechnic = { included_zone_sets = { polytechnic } unlock = { # planet scope custom_tooltip = { fail_text = zone_unavailable_tech_planetary_unification exists = owner owner = { has_tech_or_functional_civic = { TECH = tech_planetary_unification } } } } }