zone_payback_enlightenment = { icon = "GFX_district_specialization_payback_enlightenment" base_buildtime = @zone_buildtime potential = { # planet scope always = no } unlock = { # planet scope always = no } resources = { category = planet_zones cost = { minerals = @zone_cost } } zone_sets = { special } included_building_sets = { research unity origin } include = { building_medical_1 building_medical_2 building_medical_3 building_energy_grid building_energy_nexus building_mineral_purification_plant building_mineral_purification_hub } inline_script = { script = jobs/zone_researchers_add AMOUNT = @scaling_district_researchers_4_jobs LARGE_AMOUNT = @scaling_district_researchers_2_jobs } inline_script = { script = jobs/zone_healthcare_jobs_add AMOUNT = @scaling_district_unity_4_jobs } planet_modifier = { zone_building_slots_add = 3 } inline_script = { script = zones/shared_city_non_urban_zone_modifiers } triggered_desc = { text = NEW_LINE } triggered_desc = { text = zone_cannot_be_rebuilt } } zone_broken_shackles_memorial = { icon = "GFX_district_specialization_broken_shackles_memorial" base_buildtime = @zone_buildtime potential = { # planet scope always = no } unlock = { # planet scope always = no } resources = { category = planet_zones cost = { minerals = @zone_cost } } zone_sets = { special } included_building_sets = { research unity origin } inline_script = { script = jobs/zone_researchers_add AMOUNT = @scaling_district_researchers_4_jobs LARGE_AMOUNT = @scaling_district_researchers_2_jobs } inline_script = { script = jobs/zone_unity_jobs_add AMOUNT = @scaling_district_unity_4_jobs } planet_modifier = { zone_building_slots_add = 3 planet_amenities_add = 500 planet_civilians_unity_produces_add = 0.5 } inline_script = { script = zones/shared_city_non_urban_zone_modifiers } triggered_desc = { trigger = { always = yes } text = zone_broken_shackles_memorial_effect_desc } triggered_desc = { trigger = { always = yes } text = job_civilian_ethics_effect } triggered_desc = { text = NEW_LINE } triggered_desc = { text = zone_cannot_be_rebuilt } } zone_central_spire = { icon = GFX_district_specialization_research potential = { # planet scope always = no } unlock = { # planet scope always = no } zone_sets = { urban } included_building_sets = { research urban_automation origin } inline_script = { script = jobs/zone_researchers_add AMOUNT = @doubled_scaling_district_3_jobs } planet_modifier = { planet_jobs_physics_research_produces_mult = 0.15 planet_jobs_society_research_produces_mult = 0.15 planet_jobs_engineering_research_produces_mult = 0.15 zone_building_slots_add = 3 } ai_resource_production = { physics_research = 12 society_research = 12 engineering_research = 12 trigger = { has_any_research_zone = yes } } inline_script = { script = zones/shared_city_non_urban_zone_modifiers } ai_weight_coefficient = 1.2 triggered_desc = { text = NEW_LINE } triggered_desc = { text = zone_cannot_be_rebuilt } }