#Fleet actions are added to a fleet with the effect: # queue_actions = { # ... # } # and removed with the effect: # clear_fleet_actions = this/prev/root.. # # Below you will see a list the current fleet actions you can put inside the queue_actions effect # #orbit_planet = ROOT #fleet will move to orbit a planet # #move_to = FROM #fleet will move to whatever FROM scope is. For galactic objects it will only move until it is in that system # #wait = 10.5 #waits for 10.5 days # #effect = { #executes effects inside {} # id = "something_unique" #this effect needs a unique ID for save/load to work # ... #} # #repeat = { #repeats actions listed inside # max_iterations = 10 #limits how many times stuff can be repeated # while = { #AND-trigger. If this trigger fails the repetition will be stopped # id = "something_unique" #this trigger needs a unique ID for save/load to work # ... # } # # move_to = PREV #actions to repeat # wait = 50 #actions to repeat # ... #actions to repeat #} # #find_closest_planet = { #finds the closest planet in the system which fulfills the trigger # trigger = { # id = "something_unique" # ... # } # found_planet = { #sets current scope to a planet scope with the found planet # # ... # } # failed = {#no scope changes # # ... # } #}