namespace = achievement # Clash of the Titans country_event = { id = achievement.1 hide_window = yes is_triggered_only = yes trigger = { is_ai = no from = { OR = { is_country_type = fallen_empire is_country_type = awakened_fallen_empire } } fromfromfrom = { any_controlled_ship = { is_ship_size = massive_ship_fallen_empire } } fromfrom = { any_controlled_ship = { is_ship_size = titan } } NOT = { has_country_flag = clash_of_the_titans } } immediate = { set_country_flag = clash_of_the_titans } } # Stay on Target country_event = { id = achievement.2 hide_window = yes is_triggered_only = yes trigger = { is_ai = no fromfromfrom = { is_ship_size = colossus OR = { has_status = firing has_status = charging } } } immediate = { set_country_flag = stay_on_target } } # Pandora's World country_event = { id = achievement.3 hide_window = yes is_triggered_only = yes trigger = { is_ai = no NOT = { has_country_flag = pandoras_world } from.owner = { OR = { has_valid_civic = civic_machine_terminator has_valid_civic = civic_hive_devouring_swarm has_valid_civic = civic_fanatic_purifiers } } } immediate = { set_country_flag = pandoras_world } } # Emissary fleet_event = { id = achievement.4 hide_window = yes is_triggered_only = yes trigger = { owner = { is_ai = no NOT = { has_country_flag = emissary } } } immediate = { owner = { set_country_flag = emissary } } } # Unlimited Power! country_event = { id = achievement.5 hide_window = yes is_triggered_only = yes trigger = { is_ai = no NOT = { has_country_flag = unlimited_power_achievement } } immediate = { set_country_flag = unlimited_power_achievement } } # Archaeologist fleet_event = { id = achievement.6 hide_window = yes is_triggered_only = yes trigger = { owner = { is_ai = no NOT = { has_country_flag = archaeologist_achievement } } } immediate = { owner = { set_country_flag = archaeologist_achievement } } } # Terraform planet_event = { id = achievement.7 hide_window = yes is_triggered_only = yes trigger = { from = { is_ai = no NOT = { has_country_flag = paradise_found_achievement } } } immediate = { from = { set_country_flag = terraform_achievement } if = { limit = { is_planet_class = pc_gaia } from = { set_country_flag = paradise_found_achievement } } } }