#reload squadview.gui advisor_3d_view = { # camera_position = { -6.0 -5.0 35.0 } # camera_look_at = { 2.5 -5.0 0.0 } # fov = 45 # Field of view camera_position = { -8.0 -3.0 30.0 } camera_look_at = { 1.5 -3.0 0.0 } fov = 40 # Field of view near = 0.01 # Z Near far = 1000 # Z Far min_zoom = 50 max_zoom = 300.0 entity = "advisor_entity" position = { 0.0 0.0 0.0 } gfx_settings = { cubemap_intensity = 0.1 system_back_light_diffuse = { 0.0 1.0 1.0 } ambient = hsv { 0.0 0.0 1.6 } #global ambient, no direction # Top Light cam_light_3_diffuse = hsv { 0.11 0.2 0.9} #cam_light_3_diffuse = hsv { 0.0 0.0 0.0} # TURN OFF # Left Light cam_light_1_diffuse = hsv { 0.5 0.2 0.5 } #cam_light_1_diffuse = hsv { 0.0 0.0 0.0 } # TURN OFF # Right Light cam_light_2_diffuse = hsv { 0.11 0.4 0.7 } #cam_light_2_diffuse = hsv { 0.0 0.0 0.0 } # TURN OFF # Rim light #rim_light_diffuse = hsv { 0.0 0.0 0.0 } rim_light_diffuse = hsv { 0.4 0.4 0.0 } # Why arent this working??? O_o; sadest of pandas # bloom_width = 1.0 # bloom_scale = 1.0 # bright_threshold = 0.95 # Bloom threshold # emissive_bloom_strength = 0.02 # NEUTRAL # light_direction = { -1.1 -1.0 0.5 } # light_diffuse = { 1.0 1.0 1.0 } # light_intensity = 1.0 #1.75 # cubemap_intensity = 10.0 # # ambient_posy = hsv { 0.5 0.0 0.5 } # ambient_sides = hsv { 0.3 0.0 0.5 } # ambient_negy = hsv { 0.5 0.0 0.5 } light_hdr_range = 1.0 } world = "a_star" # World gfx used for post render effects }