# This is a template which multiple species can use. new_human_male_clothes_01 = { default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds" game_setup = {#will run with a limited country scope. species and government is set but the country does not actually exist default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds" #random = { # trigger = { always = yes } # list = { # "gfx/models/portraits/human/human_male_clothes_scientist.dds" # "gfx/models/portraits/human/human_male_clothes_admiral.dds" # "gfx/models/portraits/human/human_male_clothes_admiral.dds" # "gfx/models/portraits/human/human_male_clothes_governor.dds" # } #} } #species scope species = { #generic portrait for a species default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds" } #pop scope pop = { #for a specific pop default = "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds" "gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds" = { OR = { is_pop_category = worker is_pop_category = slave is_pop_category = simple_drone } } "gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds" = { OR = { is_pop_category = specialist is_pop_category = complex_drone } } "gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds" = { is_pop_category = ruler } } #leader scope leader = { #scientists, generals, admirals, governor "gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds" = { leader_class = scientist } "gfx/models/portraits/human/new_human/human_male_clothes_general_01.dds" = { always = no } "gfx/models/portraits/human/new_human/human_male_clothes_admiral_01.dds" = { leader_class = commander } "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds" = { leader_class = official } } #leader scope ruler = { #for rulers default = "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds" "gfx/models/portraits/human/new_human/human_male_clothes_ruler_02.dds" = { owner = { has_generic_government = yes NOT = { has_authority = auth_imperial } } } "gfx/models/portraits/human/new_human/human_male_clothes_general_01.dds" = { owner = { has_militarist_government = yes NOT = { has_authority = auth_imperial } } } "gfx/models/portraits/human/new_human/human_male_clothes_ruler_01.dds" = { owner = { has_spiritualist_government = yes NOT = { has_authority = auth_imperial } } } "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds" = { owner = { has_pacifist_government = yes NOT = { has_authority = auth_imperial } } } "gfx/models/portraits/human/new_human/human_male_clothes_govenor_01.dds" = { owner = { has_primitive_government = yes NOT = { has_authority = auth_imperial } } } "gfx/models/portraits/human/new_human/human_male_clothes_scientist_01.dds" = { owner = { has_materialist_government = yes NOT = { has_authority = auth_imperial } } } "gfx/models/portraits/human/new_human/human_male_clothes_ruler_03.dds" = { owner = { has_authority = auth_imperial } } } } human_male_hair_1 = { default = "gfx/models/portraits/human/new_human/human_male_hair_default_style.dds" }