room_selector = { # Script may point to textures in 'gfx\portraits\city_sets\' that end with "_room.dds" while ignoring the file ending, e.g.: "room = machine_room" will find 'machine_room(.dds)'. default = "default_room" game_setup = { "default_room" = { always = yes } "personality_hegemonic_imperialists_room" = { always = yes } "personality_federation_builders_room" = { always = yes } "personality_democratic_crusaders_room" = { always = yes } "personality_evangelizing_zealots_room" = { always = yes } "personality_migrating_flock_room" = { always = yes } "personality_spiritual_seekers_room" = { always = yes } "personality_decadent_hierarchy_room" = { always = yes } "personality_slaving_despots_room" = { always = yes } "personality_erudite_explorers_room" = { always = yes } "personality_fanatic_purifier_room" = { always = yes } "personality_metalheads_room" = { always = yes } "personality_harmonious_hierarchy_room" = { always = yes } "personality_peaceful_traders_room" = { always = yes } "personality_xenophobic_isolationists_room" = { always = yes } "personality_ruthless_capitalists_room" = { always = yes } "personality_honorbound_warriors_room" = { always = yes } "personality_fanatic_befrienders_room" = { always = yes } "personality_hive_mind_room" = { always = yes } "runic_room" = { always = yes } "scrappy_room" = { always = yes } "crystalline_room" = { always = yes } "organic_room" = { always = yes } "gilded_room" = { always = yes } "machine_room" = { always = yes } "lithoid_room" = { always = yes } "necroids_room" = { always = yes } "aquatics_room" = { always = yes } "toxoids_room" = { always = yes } "solarpunk_room" = { always = yes } "ethic_ai_room" = { always = yes } "cybernetics_room" = { always = yes } "synthetics_room" = { always = yes } "biogenesis_01_room" = { always = yes } "biogenesis_02_room" = { always = yes } "psionic_room" = { always = yes } "wilderness_room" = { always = yes } "infernal_room" = { always = yes } } ruler = { "default_room" = { always = no } "personality_fallen_empire_machine_room" = { exists = owner owner = { is_fallen_empire_machine = yes } } "personality_fallen_empire_blue_room" = { exists = owner owner = { OR = { has_ai_personality = fallen_empire_xenophile has_ai_personality = awakened_fallen_empire_xenophile } } } "personality_fallen_empire_cyan_room" = { exists = owner owner = { OR = { has_ai_personality = fallen_empire_materialist has_ai_personality = awakened_fallen_empire_materialist } } } "personality_fallen_empire_red_room" = { exists = owner owner = { OR = { has_ai_personality = fallen_empire_xenophobe has_ai_personality = awakened_fallen_empire_xenophobe } } } "personality_fallen_empire_teal_room" = { exists = owner owner = { OR = { has_ai_personality = fallen_empire_spiritualist has_ai_personality = awakened_fallen_empire_spiritualist } } } "fe_hive_1_room" = { exists = owner owner = { has_country_flag = fallen_empire_hive_war } } "fe_hive_2_room" = { exists = owner owner = { has_country_flag = fallen_empire_hive_growth } } "fe_hive_3_room" = { exists = owner owner = { has_country_flag = fallen_empire_hive_control } } "crisis_room" = { exists = owner owner = { has_crisis_level = crisis_level_5 } } "cosmogenesis_room" = { exists = owner owner = { has_country_flag = cosmogenesis_world_built any_owned_planet = { is_planet_class = pc_cosmogenesis_world } } } "galactic_emperor_room" = { exists = owner owner = { is_galactic_emperor = yes } } "galactic_custodian_room" = { exists = owner owner = { is_galactic_custodian = yes } } "specialist_bulwark_room" = { exists = owner owner = { is_specialist_subject_type = { TYPE = bulwark } } } "specialist_prospectorium_room" = { exists = owner owner = { is_specialist_subject_type = { TYPE = prospectorium } } } "specialist_scholarium_room" = { exists = owner owner = { is_specialist_subject_type = { TYPE = scholarium } } } "paragon_azaryn_room" = { always = no } "paragon_skrand_room" = { always = no } "paragon_keides_room" = { always = no } "synth_queen_room" = { always = no } "scrappy_room" = { exists = owner owner = { has_country_flag = ratling_country } } "gilded_room" = { exists = owner owner = { has_origin = origin_imperial_vassal_overlord } } "solarpunk_room" = { exists = owner owner = { has_country_flag = solarpunk_country } } "slaver_room" = { exists = owner owner = { has_origin = origin_slavers } } "organic_room" = { exists = owner owner = { has_ai_personality = devouring_swarm } } "lithoid_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no lithoids_portrait = yes } } "necroids_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no necroids_portrait = yes } } "aquatics_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no aquatics_portrait = yes } } "toxoids_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no toxoids_portrait = yes } } "solarpunk_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no city_graphical_culture = solarpunk_01 } } "cybernetics_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no cybernetic_portrait = yes } } "synthetics_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no synthetic_portrait = yes } } "biogenesis_01_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no graphical_culture = biogenesis_01 } } "psionic_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no graphical_culture = psionic_01 } } "wilderness_room" = { exists = owner owner = { NOT = { is_country_type = primitive } is_fallen_empire = no city_graphical_culture = wilderness_01 } } "ethic_ai_room" = { exists = owner owner = { has_ai_personality = exterminators } } "personality_hive_mind_room" = { exists = owner owner = { has_ai_personality = hive_mind } } "machine_room" = { exists = owner owner = { has_authority = auth_machine_intelligence } } "personality_hegemonic_imperialists_room" = { exists = owner owner = { has_ai_personality = hegemonic_imperialists } } "personality_federation_builders_room" = { exists = owner owner = { has_ai_personality = federation_builders } } "personality_democratic_crusaders_room" = { exists = owner owner = { has_ai_personality = democratic_crusaders } } "personality_evangelizing_zealots_room" = { exists = owner owner = { has_ai_personality = evangelising_zealots } } "personality_migrating_flock_room" = { exists = owner owner = { has_ai_personality = migrating_flock } } "personality_spiritual_seekers_room" = { exists = owner owner = { has_ai_personality = spiritual_seekers } } "personality_decadent_hierarchy_room" = { exists = owner owner = { has_ai_personality = decadent_hierarchy } } "personality_slaving_despots_room" = { exists = owner owner = { has_ai_personality = slaving_despots } } "personality_erudite_explorers_room" = { exists = owner owner = { has_ai_personality = erudite_explorers } } "personality_fanatic_purifier_room" = { exists = owner owner = { has_ai_personality = fanatic_purifiers } } "personality_metalheads_room" = { exists = owner owner = { has_ai_personality = metalhead } } "personality_harmonious_hierarchy_room" = { exists = owner owner = { has_ai_personality = harmonious_hierarchy } } "personality_peaceful_traders_room" = { exists = owner owner = { has_ai_personality = peaceful_traders } } "personality_xenophobic_isolationists_room" = { exists = owner owner = { has_ai_personality = xenophobic_isolationists } } "personality_ruthless_capitalists_room" = { exists = owner owner = { has_ai_personality = ruthless_capitalists } } "personality_honorbound_warriors_room" = { exists = owner owner = { has_ai_personality = honorbound_warriors } } "personality_fanatic_befrienders_room" = { exists = owner owner = { has_ai_personality = fanatic_befrienders } } "pre_ftl_ancient_room" = { exists = owner owner = { is_country_type = primitive pre_ftl_ancient_era = yes } } "pre_ftl_medieval_room" = { exists = owner owner = { is_country_type = primitive pre_ftl_medieval_era = yes } } "pre_ftl_victorian_room" = { exists = owner owner = { is_country_type = primitive pre_ftl_victorian_era = yes } } "pre_ftl_modern_room" = { exists = owner owner = { is_country_type = primitive pre_ftl_modern_era = yes } } } }