#All files in gfx/projectiles are reloadable with the "reload projectiles" console command #Filewatcher is also enabled for all files projectile_gfx_missile = { #common for all types of projectiles name = "small_missile" color = { 1.0 0.5 0.0 1.0 } hit_entity = "missile_small_hit_entity" shield_hit_entity = "missile_small_shield_hit_entity" muzzle_flash_entity = "missile_small_muzzle_flash_entity" #missile specific data entity = "missile_small_entity" shield_impact = { size = small delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "medium_missile" color = { 1.0 0.5 0.0 1.0 } hit_entity = "missile_medium_hit_entity" shield_hit_entity = "missile_medium_shield_hit_entity" muzzle_flash_entity = "missile_medium_muzzle_flash_entity" #missile specific data entity = "missile_medium_entity" shield_impact = { size = medium delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "large_missile" color = { 1.0 0.5 0.0 1.0 } hit_entity = "missile_large_hit_entity" shield_hit_entity = "missile_large_shield_hit_entity" muzzle_flash_entity = "missile_large_muzzle_flash_entity" #missile specific data entity = "missile_large_entity" shield_impact = { size = large delay = 0.0 } } # TORPEDOES # Default projectile_gfx_missile = { #common for all types of projectiles name = "small_torpedo" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_small_hit_entity" shield_hit_entity = "missile_small_shield_hit_entity" muzzle_flash_entity = "torpedo_small_muzzle_entity" #torpedo specific data entity = "torpedo_small_entity" shield_impact = { size = small delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "medium_torpedo" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_medium_hit_entity" shield_hit_entity = "missile_medium_shield_hit_entity" muzzle_flash_entity = "torpedo_medium_muzzle_entity" #torpedo specific data entity = "torpedo_medium_entity" shield_impact = { size = medium delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "large_torpedo" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_large_hit_entity" shield_hit_entity = "missile_large_shield_hit_entity" muzzle_flash_entity = "torpedo_large_muzzle_entity" #torpedo specific data entity = "torpedo_large_entity" shield_impact = { size = large delay = 0.0 } } # Armored projectile_gfx_missile = { #common for all types of projectiles name = "small_torpedo_02" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_02_small_hit_entity" shield_hit_entity = "missile_small_shield_hit_entity" muzzle_flash_entity = "torpedo_small_muzzle_entity" #torpedo specific data entity = "torpedo_02_small_entity" shield_impact = { size = small delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "medium_torpedo_02" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_02_medium_hit_entity" shield_hit_entity = "missile_medium_shield_hit_entity" muzzle_flash_entity = "torpedo_medium_muzzle_entity" #torpedo specific data entity = "torpedo_02_medium_entity" shield_impact = { size = medium delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "large_torpedo_02" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_02_large_hit_entity" shield_hit_entity = "missile_large_shield_hit_entity" muzzle_flash_entity = "torpedo_large_muzzle_entity" #torpedo specific data entity = "torpedo_02_large_entity" shield_impact = { size = large delay = 0.0 } } # Striker projectile_gfx_missile = { #common for all types of projectiles name = "small_torpedo_03" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_03_small_hit_entity" shield_hit_entity = "missile_small_shield_hit_entity" muzzle_flash_entity = "torpedo_small_muzzle_entity" #torpedo specific data entity = "torpedo_03_small_entity" shield_impact = { size = small delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "medium_torpedo_03" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_03_medium_hit_entity" shield_hit_entity = "missile_medium_shield_hit_entity" muzzle_flash_entity = "torpedo_medium_muzzle_entity" #torpedo specific data entity = "torpedo_03_medium_entity" shield_impact = { size = medium delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "large_torpedo_03" color = { 1.0 0.5 0.0 1.0 } hit_entity = "torpedo_03_large_hit_entity" shield_hit_entity = "missile_large_shield_hit_entity" muzzle_flash_entity = "torpedo_large_muzzle_entity" #torpedo specific data entity = "torpedo_03_large_entity" shield_impact = { size = large delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "scourge_missile" color = { 1.0 0.5 0.0 1.0 } hit_entity = "scourge_missile_hit_entity" shield_hit_entity = "scourge_missile_shield_hit_entity" muzzle_flash_entity = "scourge_missile_muzzle_flash_entity" #missile specific data entity = "scourge_missile_entity" shield_impact = { size = large delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "swarmer_missiles" color = { 1.0 0.5 0.0 1.0 } hit_entity = "swarmer_missiles_hit_entity" shield_hit_entity = "swarmer_missiles_shield_hit_entity" muzzle_flash_entity = "swarmer_missiles_muzzle_flash_entity" #missile specific data entity = "swarmer_missiles_entity" shield_impact = { size = large delay = 0.0 } } projectile_gfx_missile = { #common for all types of projectiles name = "swarmer_missiles_02" color = { 1.0 0.5 0.0 1.0 } hit_entity = "swarmer_missiles_02_hit_entity" shield_hit_entity = "swarmer_missiles_02_shield_hit_entity" muzzle_flash_entity = "swarmer_missiles_muzzle_flash_entity" #missile specific data entity = "swarmer_missiles_02_entity" shield_impact = { size = large delay = 0.0 } }