projectile_gfx_beam = { name = "beholder_arc_emitter" color = { 0.5 0.4 0.9 2.0 } hit_entity = "arc_emitter_hit_entity" shield_hit_entity = "arc_emitter_shield_hit_entity" muzzle_flash_entity = "arc_emitter_purple_muzzle_entity" windup_entity = { invisible_extra_large_fixed = "arc_emitter_purple_windup_entity" extra_large_turret = "arc_emitter_turret_windup_entity" } #beam specific data width = 18 texture_scroll_speed = 0.0 stretch_to_fit = yes texture_tiling = 3 hit = { alpha_curve = { 0.0 0.0 0.1 50.0 0.25 0.0 0.3 0.0 0.45 5.0 1.0 0.0 } duration = 0.4 } miss = { alpha_curve = { 0.0 0.0 0.1 50.0 0.25 0.0 0.3 0.0 0.45 5.0 1.0 0.0 } duration = 0.4 } texture = "gfx/models/combat_items/arc_emitter_diffuse.dds" shield_impact = { size = large delay = 0 } }