#reloadworldgfx gfx_settings = { # world tag identifier world = customization_view_ringworld color_lut = "gfx/worldgfx/colorcorrection_neutral.tga" environment_map = "gfx/worldgfx/cubemap_filtered_ldr.dds" cubemap_intensity = 0.7 #0.7 galaxy_background_hsv_shift = { 0.0 0.0 0.0 } galaxy_background_lut = "gfx/worldgfx/colorcorrection_neutral.tga" system_back_light_diffuse = hsv { 0.58 0.5 1.5 } ambient = hsv { 0.55 0.25 0.2 } #global ambient, no direction system_light="system_view_light" }