#reloadworldgfx # Is used for saved designs # Sections # Choose ship appearance in empire designer gfx_settings = { # world tag identifier world = ship_design_icon color_lut = "gfx/worldgfx/colorcorrection_neutral.tga" environment_map = "gfx/worldgfx/cubemap_filtered_ldr.dds" cubemap_intensity = 0.7#0.7 galaxy_background_hsv_shift = { 0.0 0.0 0.0 } galaxy_background_lut = "gfx/worldgfx/colorcorrection_neutral.tga" system_back_light_diffuse = hsv { 0.58 0.5 0.0 } #0.5 ambient = hsv { 0.5 0.2 1.5 } #0.1 global ambient, no direction # Fill light from left up cam_light_1_diffuse = hsv { 0.12 0.2 1.8} #1 # Rim light from lower right cam_light_2_diffuse = hsv { 0.55 0.4 1.0} #0.45 # Light going over model when moving around cam_light_3_diffuse = hsv { 0.55 0.35 1.5 } # 0.8 # Rim light shader rim_light_diffuse = hsv { 0.55 0.5 0.8 }#0.3 # Green Debug Light # system_back_light_diffuse = hsv { 0.58 0.5 0.0 } #0.5 # # ambient = hsv { 0.4 1.0 1.0 } #0.1 global ambient, no direction # # # Fill light from left up # cam_light_1_diffuse = hsv { 0.4 1.0 1.0 } #1 # # # Rim light from lower right # cam_light_2_diffuse = hsv { 0.4 1.0 1.0 } #0.45 # # # Light going over model when moving around # cam_light_3_diffuse = hsv { 0.4 1.0 1.0 } # 0.8 # # # Rim light shader # rim_light_diffuse = hsv { 0.4 1.0 1.0 }#0.3 system_light="icon_light" }