#reloadworldgfx # Empire creation summery # Inspect ship gfx_settings = { # world tag identifier world = ship_details_view color_lut = "gfx/worldgfx/colorcorrection_neutral.tga" environment_map = "gfx/worldgfx/cubemap_filtered_ldr_bright.dds" galaxy_background_hsv_shift = { 0.0 0.0 0.0 } galaxy_background_lut = "gfx/worldgfx/colorcorrection_neutral.tga" cubemap_intensity = 1.7 system_back_light_diffuse = hsv { 0.58 0.5 0.0 } ambient = hsv { 0.55 0.2 1.9 } #0.1 global ambient, no direction # Fill light from left up cam_light_1_diffuse = hsv { 0.12 0.2 1.5} # Rim light from lower right cam_light_2_diffuse = hsv { 0.12 0.2 1.0 } # Light going over model when moving around cam_light_3_diffuse = hsv { 0.53 0.35 1.1 } # Rim light shader rim_light_diffuse = hsv { 0.53 0.3 0.7} light_hdr_range = 1.0 # Blue debug light # system_back_light_diffuse = hsv { 0.58 0.5 0.0 } # # ambient = hsv { 0.55 1.0 1.0 } #0.1 global ambient, no direction # # # Fill light from left up # cam_light_1_diffuse = hsv { 0.55 1.0 1.0 } # # # Rim light from lower right # cam_light_2_diffuse = hsv { 0.55 1.0 1.0 } # # # Light going over model when moving around # cam_light_3_diffuse = hsv { 0.55 1.0 1.0 } # # # Rim light shader # rim_light_diffuse = hsv { 0.55 1.0 1.0 } # # light_hdr_range = 1.0 ##NOT USED, but still required system_light="icon_light" }