#reloadworldgfx gfx_settings = { # world tag identifier world = system_view color_lut = "gfx/worldgfx/colorcorrection_neutral.tga" environment_map = "gfx/worldgfx/cubemap_filtered_ldr.dds" galaxy_background = { texture = "gfx/map/sky_core.dds" trigger = { distance_to_core_percent < 0.50 } ycocg = yes } galaxy_background = { texture = "gfx/map/sky_mid.dds" trigger = { distance_to_core_percent < 0.75 } ycocg = yes } galaxy_background = { texture = "gfx/map/sky_rim.dds" trigger = { always = yes } ycocg = yes } cubemap_intensity = 0.7 #0.7 galaxy_background_hsv_shift = { 0.0 -0.1 -0.4 } galaxy_background_lut = "gfx/worldgfx/colorcorrection_neutral.tga" #system_back_light_diffuse = hsv { 0.0 0.0 .0 } system_back_light_diffuse = hsv { 0.53 0.8 2.0 } ambient = hsv { 0.55 0.25 0.2 } #global ambient, no direction #ambient = hsv { 0.0 1.0 1.0 } #RED #ambient = hsv { 0.0 0.0 0.0 } #BLACK ##NOT USED, but still required system_light="system_view_light" }