editor="C:\Program Files (x86)\Notepad++\notepad++.exe" texturefile = "gfx/interface/removed.dds" GFX_default_fallback_texture instantTextBoxType = { name = "what_is_this_thing_text" font = "malgun_goth_24" text = "TEXT" position = { x = 0 y = 0 } maxWidth = 170 maxHeight = 20 Orientation = "UPPER_LEFT" text_color_code = "E" format = left } fade_time = 750 fade_type = smoothstep # fade_type = accelerated # fade_type = decelerate # fade_type = smoothstep # fade_type = linear vertical_alignment = center fixedSize = yes # UPPER_LEFT UPPER_RIGHT LOWER_LEFT LOWER_RIGHT CENTER_UP # H = Highlight (orange) R = Red G = Green B = Blue E = green text Orientation = "UPPER_RIGHT" Orientation = "UPPER_LEFT" Orientation = "CENTER_UP" Orientation = "CENTER DOWN" Orientation = "LOWER_LEFT" Orientation = "LOWER_RIGHT" # L = Lore text, not relevant game info, just fun to know backstory info # G = Green, used for numbers that are positiv modifiers # R = Red, used for negative modifier # Y = Yellow, to be used for stuff that is sub optimal # H = Highlught, Orange in Augustus # T = Text, standard for all text, to be used if ALL text needs tweaking # E = Standard green, used with large chunks of texts, such as events and advisor # S = Subitle higlight (light green in this case) spriteType = { name = "GFX_colonies" texturefile = "gfx/interface/icons/planet.dds" noOfFrames = 1 } ### Buttons GFX_button_close_24 GFX_button_35_24 GFX_button_50_24 GFX_button_75_24 GFX_button_95_24 GFX_button_116_24 GFX_button_150_24 GFX_standard_button_200_24 GFX_button_240_24 GFX_advisor_default_option_background GFX_galactic_object_button GFX_event_button_452 # Rename! GFX_rulers_button GFX_button_animated_142 Normal standard button GFX_galactic_object_background GFX_standard_button_142_34_button GFX_standard_button_200_34_button GFX_button_animated_265_34 GFX_standard_button_large_211_40 GFX_button_animated_265_80 GFX_button GFX_button_35_24 GFX_button_50_24 GFX_button_75_24 GFX_button_116_24 GFX_button_150_24 GFX_galactic_object_button #Should be renamed to its length buttonType = { name = "change" size = { x = 298 y = 35 } position = { x = 70 y = -50 } spriteType = "GFX_standard_button_142_34_button" buttonFont = "cg_16b" text = "CHANGE" font = "cg_16b" orientation = LOWER_LEFT hitbox_margin = { x=10 y=10 } } containerWindowType = { name = "leader_frame_box" size = { width = 100 height = 100 } position = { x = 0 y = 0 } background = { name = "leader_frame" spriteType = "GFX_tiles_dark_area_cut_8" } } spriteType = { name = "GFX_discovery_level_1_icon" textureFile = "gfx/interface/main/discovery_level_1.dds" noOfFrames = 3 } masking_texture = "gfx/interface/situation_log/event_mask.dds" iconType = { name = "hex_bg" spriteType = "GFX_hex_bg" position = { x = -10 y = -8 } alwaysTransparent = yes } iconType = { name = "header_line" spriteType = "GFX_line" position = { x = 6 y = 21 } } iconType = { name = "hex_bg" spriteType = "GFX_hex_center_bg" position = { x = -10 y = -8 } alwaysTransparent = yes } iconType = { name = "header_line" spriteType = "GFX_line_center" position = { x = 0 y = 40 } } instantTextBoxType = { name = "hot_join_label" font = "malgun_goth_24" text = "HOTJOIN_REQUEST" position = { x = 16 y = 5 } maxWidth = 170 maxHeight = 20 Orientation = "UPPER_LEFT" format = left } iconType = { name = "empire_header_line" quadTextureSprite = "GFX_line_long" position = { x = 17 y = 26 } } containerWindowType = { name = "black_background_box_01" size = { width = 77 height = 90 } position = { x = -4 y = 27 } background = { name = "black" spriteType = "GFX_clean_frame_area" alwaysTransparent = yes } } scale = 1.1 alwaysTransparent = yes moveable = yes noOfFrames = 3 vertical_alignment = center hitbox_margin = { x=10 y=3 } effectFile = "gfx/FX/buttonstate_onlydisable.shader" effectFile = "gfx/FX/buttonstate.shader" GFX_line iconType = { name = "influence_icon" spriteType = "GFX_diplomatic_influence_top_bar" position = { x = 0 y = 15 } } #Checkbox GFX_checkbox_20_20_01 GFX_checkbox_20_20_02 ### Fonts large_title_font cg_16b malgun_goth_24 ##cursor = { x=-5 y= -4} # Old fonts not to use !!! GFX_government_entry_button ### Tiles GFX_planet_bg_tile # Solid green GFX_tiles_dark_area_cut_8 # Black GFX_clean_frame_area # Thin glowing edge GFX_plain_green_frame_tile # Thin edge GFX_tiles_frame_light # Thin edge, thin glow and black background GFX_glow_tile_orange GFX_tiles_frame_light GFX_tile_large_bg 660x592 GFX_tile_header_bg 680x114 GFX_tile_outliner_bg GFX_plain_bg_tile # Tiles used in Vivarium GFX_tiles_green_hex GFX_tiles_green_hex_wide GFX_tiles_halo_frame GFX_tiles_halo_frame_wide ### TEMP containerWindowType = { name = "choose_race_cat_bg_frame" background = { name = "choose_race_cat_bg" spriteType = "GFX_tiles_dark_area_cut_8" size = { width = 100 height = 25 } position = { x = 0 y = 0 } } } iconType = { name = "hex_bg" spriteType = "GFX_hex_center_bg" position = { x = -275 y = 00 } alwaysTransparent = yes Orientation = "CENTER_UP" } frameAnimatedSpriteType = { name = "GFX_button_large_glow" texturefile = "gfx/interface/old/button_large_glow.dds" noOfFrames = 40 transparencecheck = yes animation_rate_fps = 20 looping = yes play_on_show = yes alwaystransparent = yes } spriteType = { name = "GFX_button_116_24" texturefile = "gfx/interface/buttons/button_116_24_animated.dds" effectFile = "gfx/FX/buttonstate_onlydisable.shader" noOfFrames = 3 animation = { animationmaskfile = "gfx/interface/buttons/button_116_24_animated_mask.dds" animationtexturefile = "gfx/interface/buttons/button_268_animated_texture.dds" animationrotation = 180.0 animationlooping = yes animationtime = 40.0 animationdelay = 0.0 animationblendmode = "overlay" #add, multiply, overlay animationtype = "scrolling" #scrolling, rotating, pulsing animationrotationoffset = { x = 0.0 y = 0.0 } animationtexturescale = { x = 1.0 y = 1.0 } animationframes = { 1 2 3 } } hitbox_margin = { x=10 y=10 } }