Welcome to the Stellaris Cetus update! The 4.3.0 'Cetus' update focuses on economic balance and performance. Significant changes have been made to the economy to rebalance it at a generally lower power level, with fewer bonuses or modifiers that stack non-linearly to extreme levels. Some traits, buildings, or district specializations may have changed or even been removed. Certain challenges that have been trivialized over the years may be much stronger, especially roaming space fauna, crises, and fallen empires. Navies have received major changes intended to reduce their total ship counts, making each ship individually more valuable and, we feel, more interesting. Ship defenses have been improved (especially for larger hulls), so combats may last longer than before. Be aware that the Perdition Beams on Titans now deal collateral damage to nearby ships! Behind the scenes the Custodian programmers focused heavily on performance and stability. You should find the game significantly faster and more stable from the very start until the end-game. Thank you for playing Stellaris! (And additional thanks to the many players that helped us and provided feedback during the 'Cetus' Open Beta!)