# Saved Leaders # The saved leader effect can be used to create a fake character for narrative purposes in events. #leader creation attribs: # event_leader = // Decides if the leader is eligible for election. Event leaders are not. # immortal = # type = # species = # name = // Name is assigned in the synced localisation file. # skill = # traits = { * } # sub_type = # gender = # set_age = # leader_age_min = # leader_age_max = # #Creates a new saved leader (per country) #CountryScope #create_saved_leader = { # creator = // Used for generation of the leader, defaut is same as country in scope. # key = // Referal key from localization etc. Can also be used as right-hand argument in picture_event_data = { portrait = } # * // as explained above, shares this with create_leader. #} # #Removes a saved leader and kills it (per country) #//CountryScope #remove_saved_leader = # #Moves a saved leader into the active leaders that a player can use, thus removes it as a saved leader (per country) #CountryScope #activate_saved_leader = { # add_to_owned = // default = yes, if no it will be added to the leaderpool instead of directly recruited. # key = // key for saved leader. # effect = { * } // effect to run upon the leader after being added to the country, same as effect in create_leader #}