# Human empires belong at the top of the list. # UNE with Mammalian ships humans1 = { name = "EMPIRE_DESIGN_humans1" adjective = "PRESCRIPTED_adjective_humans1" spawn_enabled = no # yes / no / always ignore_portrait_duplication = yes ship_prefix = "PRESCRIPTED_ship_prefix_humans1" species = { class = "HUM" portrait = "human" name = "PRESCRIPTED_species_name_humans1" plural = "PRESCRIPTED_species_plural_humans1" adjective = "PRESCRIPTED_species_adjective_humans1" name_list = "HUMAN1" trait = "trait_organic" trait = "trait_adaptive" trait = "trait_nomadic" trait = "trait_wasteful" } playable = has_not_humanoids # scripted_triggers room = "personality_federation_builders_room" authority = "auth_democratic" civics = { "civic_beacon_of_liberty" "civic_idealistic_foundation" } government = gov_representative_democracy ethic = "ethic_xenophile" ethic = "ethic_fanatic_egalitarian" origin = "origin_default" flag = empire_human_1 planet_name = "NAME_Earth" planet_class = "pc_continental" initializer = "sol_system_initializer" system_name = "NAME_Sol" graphical_culture = "mammalian_01" city_graphical_culture = "mammalian_01" empire_flag = { icon= { category = "human" file = "flag_human_9.dds" } background= { category = "backgrounds" file = "00_solid.dds" } colors={ "blue" "black" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_humans1" gender = female portrait = "human_female_05" texture = 0 attachment = 1 clothes = 0 trait = "trait_ruler_eye_for_talent" leader_class = official } } # COM with Mammalian ships humans2 = { name = "EMPIRE_DESIGN_humans2" adjective = "PRESCRIPTED_adjective_humans2" spawn_enabled = no # yes / no / always ignore_portrait_duplication = yes ship_prefix = "PRESCRIPTED_ship_prefix_humans2" species = { class = "HUM" portrait = "human" name = "PRESCRIPTED_species_name_humans2" plural = "PRESCRIPTED_species_plural_humans2" adjective = "PRESCRIPTED_species_adjective_humans2" name_list = "HUMAN2" trait = "trait_organic" trait = "trait_adaptive" trait = "trait_nomadic" trait = "trait_wasteful" } playable = has_not_humanoids # scripted_triggers room = "personality_hegemonic_imperialists_room" authority = "auth_dictatorial" civics = { "civic_nationalistic_zeal" "civic_distinguished_admiralty" } government = gov_military_dictatorship ethic = "ethic_xenophobe" ethic = "ethic_fanatic_militarist" origin = "origin_lost_colony" flag = empire_human_2 planet_name = "NAME_Unity" planet_class = "pc_continental" initializer = "deneb_system" system_name = "NAME_Deneb" graphical_culture = "mammalian_01" city_graphical_culture = "mammalian_01" empire_flag = { icon= { category = "human" file = "flag_human_4.dds" } background= { category = "backgrounds" file = "stripe.dds" } colors={ "red" "black" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_humans2" portrait = "human_female_04" gender = female texture = 0 attachment = 6 clothes = 4 trait = "trait_ruler_warlike" leader_class = commander } } # UNE with Humanoid ships humans1_1 = { name = "EMPIRE_DESIGN_humans1" adjective = "PRESCRIPTED_adjective_humans1" spawn_enabled = no # yes / no / always ignore_portrait_duplication = yes ship_prefix = "PRESCRIPTED_ship_prefix_humans1" species = { class = "HUM" portrait = "human" name = "PRESCRIPTED_species_name_humans1" plural = "PRESCRIPTED_species_plural_humans1" adjective = "PRESCRIPTED_species_adjective_humans1" name_list = "HUMAN1" trait = "trait_organic" trait = "trait_adaptive" trait = "trait_nomadic" trait = "trait_wasteful" } room = "personality_federation_builders_room" authority = "auth_democratic" civics = { "civic_beacon_of_liberty" "civic_idealistic_foundation" } government = gov_representative_democracy ethic = "ethic_xenophile" ethic = "ethic_fanatic_egalitarian" origin = "origin_default" flag = empire_human_1 playable = has_humanoids # scripted_triggers planet_name = "NAME_Earth" planet_class = "pc_continental" initializer = "sol_system_initializer" system_name = "NAME_Sol" graphical_culture = "humanoid_01" city_graphical_culture = "humanoid_01" empire_flag = { icon= { category = "human" file = "flag_human_9.dds" } background= { category = "backgrounds" file = "00_solid.dds" } colors={ "blue" "black" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_humans1" gender = female portrait = "human_female_05" texture = 0 attachment = 1 clothes = 0 trait = "trait_ruler_eye_for_talent" leader_class = official } } # COM with Humanoid ships humans2_1 = { name = "EMPIRE_DESIGN_humans2" adjective = "PRESCRIPTED_adjective_humans2" spawn_enabled = no # yes / no / always ignore_portrait_duplication = yes ship_prefix = "PRESCRIPTED_ship_prefix_humans2" species = { class = "HUM" portrait = "human" name = "PRESCRIPTED_species_name_humans2" plural = "PRESCRIPTED_species_plural_humans2" adjective = "PRESCRIPTED_species_adjective_humans2" name_list = "HUMAN2" trait = "trait_organic" trait = "trait_adaptive" trait = "trait_nomadic" trait = "trait_wasteful" } room = "personality_hegemonic_imperialists_room" authority = "auth_dictatorial" civics = { "civic_nationalistic_zeal" "civic_distinguished_admiralty" } government = gov_military_dictatorship ethic = "ethic_xenophobe" ethic = "ethic_fanatic_militarist" origin = "origin_lost_colony" flag = empire_human_2 playable = has_humanoids # scripted_triggers planet_name = "NAME_Unity" planet_class = "pc_continental" initializer = "deneb_system" system_name = "NAME_Deneb" graphical_culture = "humanoid_01" city_graphical_culture = "humanoid_01" empire_flag = { icon= { category = "human" file = "flag_human_4.dds" } background= { category = "backgrounds" file = "stripe.dds" } colors={ "red" "black" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_humans2" portrait = "human_female_04" gender = female texture = 0 attachment = 6 clothes = 4 trait = "trait_ruler_warlike" leader_class = commander } } #Federated Theian Preservers, FTP. Lithoid Humans lithoid_humans = { name = "EMPIRE_DESIGN_lithoid_humans" adjective = "PRESCRIPTED_adjective_lithoid_humans" spawn_enabled = no # yes / no / always ignore_portrait_duplication = yes ship_prefix = "PRESCRIPTED_ship_prefix_lithoid_humans" species = { class = "LITHOID" portrait = "lith_human" name = "PRESCRIPTED_species_name_lithoid_humans" plural = "PRESCRIPTED_species_plural_lithoid_humans" adjective = "PRESCRIPTED_species_adjective_lithoid_humans" name_list = "LITHOID4" gender = indeterminable trait = "trait_lithoid" trait = "trait_wasteful" trait = "trait_industrious" trait = "trait_lithoid_gaseous_byproducts" trait = "trait_deviants" } playable = has_lithoids # scripted_triggers room = "pre_ftl_ancient_room" authority = "auth_oligarchic" civics = { "civic_mining_guilds" "civic_meritocracy" } government = gov_irenic_bureaucracy ethic = "ethic_pacifist" ethic = "ethic_fanatic_materialist" origin = "origin_lithoid" flag = empire_human_lithoid planet_name = "NAME_Theia" planet_class = "pc_desert" initializer = "titawin_init" system_name = "NAME_Titawin" graphical_culture = "lithoid_01" city_graphical_culture = "lithoid_01" empire_flag = { icon = { category = "lithoid" file = "lithoid_03.dds" } background = { category = "backgrounds" file = "circle.dds" } colors = { "black" "dark_red" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_lithoid_humans" gender = indeterminable portrait = "lith_human" texture = 0 attachment = 1 clothes = 0 trait = "trait_ruler_industrialist" leader_class = scientist } } #Blooms of Gaea, BOG, Plantoid Humans plantoid_humans = { name = "EMPIRE_DESIGN_plantoid_humans" adjective = "PRESCRIPTED_adjective_humans1" spawn_enabled = no # yes / no / always ignore_portrait_duplication = yes ship_prefix = "PRESCRIPTED_ship_prefix_plantoid_humans" species = { class = "PLANT" portrait = "pla17" name = "PRESCRIPTED_species_name_plantoid_humans" plural = "PRESCRIPTED_species_plural_plantoid_humans" adjective = "PRESCRIPTED_species_adjective_plantoid_humans" name_list = "PLANT3" gender = not_set trait = "trait_organic" trait="trait_plantoid_radiotrophic" trait="trait_conservational" trait="trait_agrarian" trait="trait_slow_learners" trait="trait_slow_breeders" } playable = has_plantoids # scripted_triggers room = "personality_spiritual_seekers_room" authority = "auth_democratic" civics = { "civic_environmentalist" "civic_catalytic_processing" } government = gov_moral_democracy ethic = "ethic_pacifist" ethic = "ethic_fanatic_egalitarian" origin = "origin_fruitful" flag = empire_human_plantoid planet_name = "NAME_Gaea" planet_class = "pc_tropical" initializer = "sol_system_initializer" system_name = "NAME_Sol" graphical_culture = "plantoid_01" city_graphical_culture = "plantoid_01" empire_flag={ icon={ category="ornate" file="flag_ornate_24.dds" } background={ category="backgrounds" file="rounded_middle.dds" } colors={ "toxic_green" "shadow_teal" "black" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_plantoid_humans" gender = female portrait = "pla17_f" texture = 0 attachment = 0 clothes = 2 trait = "trait_ruler_charismatic" leader_class = official } }