zhardmehka = { name = "EMPIRE_DESIGN_zhardmehka" adjective = "PRESCRIPTED_adjective_zhardmehka" spawn_enabled = yes flag = empire_zhardmehka playable = has_biogenesis_dlc species = { class = "FUN" portrait = "fun4" name = "PRESCRIPTED_species_name_zhardmehka" plural = "PRESCRIPTED_species_name_plural_zhardmehka" adjective = "PRESCRIPTED_species_adjective_zhardmehka" name_list = "FUN3" gender = indeterminable trait="trait_hive_mind" trait="trait_wilderness" trait = "trait_organic" trait="trait_repugnant" trait="trait_industrious" trait="trait_talented" trait="trait_resilient" } ship_prefix = "PRESCRIPTED_ship_prefix_zhardmehka" planet_name = "PRESCRIPTED_planet_name_zhardmehka" planet_class = "pc_tropical" system_name = "PRESCRIPTED_system_name_zhardmehka" initializer = "" room = "wilderness_room" ethic = "ethic_gestalt_consciousness" authority = "auth_hive_mind" government = "gov_wilderness" civics = { "civic_hive_aerospace_adaptation" "civic_hive_natural_neural_network" } origin = "origin_wilderness" graphical_culture = "biogenesis_02" city_graphical_culture = "wilderness_01" empire_flag = { icon = { category = "plantoid" file = "plantoid_02.dds" } background = { category = "backgrounds" file = "flag_BG_18.dds" } colors = { "swamp_green" "mist_blue" "black" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_zhardmehka" ruler_title = "PRESCRIPTED_ruler_title_zhardmehka" gender = indeterminable portrait = "fun4" texture = 2 clothes = 0 trait = "trait_ruler_logistic_understanding" leader_class = "official" } } djunnetic = { name = "EMPIRE_DESIGN_djunnetic" adjective = "PRESCRIPTED_adjective_djunnetic" spawn_enabled = yes flag = empire_djunnetic playable = has_biogenesis_dlc species = { class = "MAM" portrait = "bio10" name = "PRESCRIPTED_species_name_djunnetic" plural = "PRESCRIPTED_species_name_plural_djunnetic" adjective = "PRESCRIPTED_species_adjective_djunnetic" name_list = "FUN4" gender = male trait = "trait_organic" trait="trait_malleable_genes" trait="trait_slow_breeders" trait="trait_repugnant" trait="trait_seasonal_dormancy" trait="trait_unruly" } ship_prefix = "PRESCRIPTED_ship_prefix_djunnetic" planet_name = "PRESCRIPTED_planet_name_djunnetic" planet_class = "pc_ocean" system_name = "PRESCRIPTED_system_name_djunnetic" initializer = "" room = "biogenesis_01_room" ethic = "ethic_authoritarian" ethic = "ethic_xenophobe" ethic = "ethic_spiritualist" authority = "auth_imperial" government = "gov_enlightened_monarchy" civics = { "civic_crowdsourcing" "civic_philosopher_king" } origin = "origin_evolutionary_predators" graphical_culture = "biogenesis_01" city_graphical_culture = "biogenesis_01" empire_flag = { icon = { category="ornate" file="flag_ornate_15.dds" } background = { category="backgrounds" file="flag_BG_12.dds" } colors = { "ocean_turquoise" "burgundy" "black" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_djunnetic" ruler_title = "PRESCRIPTED_ruler_title_djunnetic" gender = male portrait = "bio10" texture = 2 clothes = 0 trait="trait_ruler_charismatic" leader_class="commander" } }