# Advisor Voice assigned in 00_advisor_voice_types kilik = { name = "EMPIRE_DESIGN_kilik" adjective = "PRESCRIPTED_adjective_kilik" spawn_enabled = yes # yes / no / always ignore_portrait_duplication = yes playable = has_megacorp ship_prefix = "PRESCRIPTED_ship_prefix_kilik" species = { class = "AVI" portrait= "avi11" name = "PRESCRIPTED_species_name_kilik" plural = "PRESCRIPTED_species_plural_kilik" adjective = "PRESCRIPTED_species_adjective_kilik" name_list = "AVI4" trait = "trait_organic" trait = "trait_communal" trait = "trait_traditional" trait = "trait_quick_learners" trait = "trait_fleeting" } room = "personality_erudite_explorers_room" ethic = ethic_fanatic_egalitarian ethic = ethic_materialist flag = empire_kilik_cooperative authority = "auth_democratic" government = "gov_communal_parity" civics = { "civic_shared_burden" "civic_functional_architecture" } origin = "origin_default" planet_name = "PRESCRIPTED_planet_name_kilik" planet_class = "pc_tropical" system_name = "PRESCRIPTED_system_name_kilik" initializer = "" graphical_culture = "avian_01" city_graphical_culture = "avian_01" empire_flag = { icon = { category = "corporate" file= "corporate_02.dds" } background = { category = "backgrounds" file = "pattern_01.dds" } colors = { "burgundy" "teal" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_kilik" gender = female portrait = "avi11" texture = 0 clothes = 3 ruler_title = "PRESCRIPTED_ruler_title_kilik" ruler_title_female = "PRESCRIPTED_ruler_title_kilik" trait = "leader_trait_principled" leader_class = official } } orbis = { name = "EMPIRE_DESIGN_orbis" adjective = "PRESCRIPTED_adjective_orbis" spawn_enabled = yes # yes / no / always ignore_portrait_duplication = yes playable = has_megacorp ship_prefix = "PRESCRIPTED_ship_prefix_kilik" species = { class = "REP" portrait= "rep1" name = "PRESCRIPTED_species_name_orbis" plural = "PRESCRIPTED_species_plural_orbis" adjective = "PRESCRIPTED_species_adjective_orbis" name_list = "REP1" trait = "trait_organic" trait = "trait_charismatic" trait = "trait_adaptive" trait = "trait_enduring" trait = "trait_decadent" trait = "trait_slow_breeders" } room = "personality_peaceful_traders_room" ethic = ethic_authoritarian ethic = ethic_xenophile ethic = ethic_materialist flag = empire_orbis authority = "auth_corporate" government = "gov_megacorporation" civics = { "civic_brand_loyalty" "civic_media_conglomerate" } origin = "origin_default" planet_name = "PRESCRIPTED_planet_name_orbis" planet_class = "pc_ocean" system_name = "PRESCRIPTED_system_name_orbis" initializer = "" graphical_culture = "reptilian_01" city_graphical_culture = "reptilian_01" empire_flag = { icon = { category = "corporate" file = "corporate_01.dds" } background = { category = "backgrounds" file = "new_dawn.dds" } colors = { "purple" "light_blue" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_orbis" gender = male portrait = "rep1" texture = 2 clothes = 1 ruler_title = "PRESCRIPTED_ruler_title_orbis" ruler_title_female = "PRESCRIPTED_ruler_title_orbis" trait = "trait_ruler_charismatic" leader_class = official } } # Chinorr MegaCorp chinorr = { name = "EMPIRE_DESIGN_chinorr" adjective = "PRESCRIPTED_adjective_chinorr" spawn_enabled = yes # yes / no / always playable = has_megacorp species = { class = "MOL" portrait = "mol11" name = "PRESCRIPTED_species_name_chinorr" plural = "PRESCRIPTED_species_plural_chinorr" adjective = "PRESCRIPTED_species_adjective_chinorr" name_list = "MOL1" trait = "trait_organic" trait = "trait_industrious" trait = "trait_intelligent" trait = "trait_solitary" trait = "trait_wasteful" } ship_prefix = "PRESCRIPTED_ship_prefix_chinorr" planet_name = "PRESCRIPTED_planet_name_chinorr" planet_class = "pc_arid" system_name = "PRESCRIPTED_system_name_chinorr" room = "personality_ruthless_capitalists_room" authority = "auth_corporate" government = gov_megacorporation civics = { "civic_private_prospectors" "civic_ruthless_competition" } origin = "origin_default" ethic = "ethic_militarist" ethic = "ethic_fanatic_materialist" flag = empire_chinorr_combine graphical_culture = "molluscoid_01" city_graphical_culture = "molluscoid_01" empire_flag = { icon= { category = "ornate" file = "flag_ornate_4.dds" } background= { category = "backgrounds" file = "triangle_split.dds" } colors={ "red_orange" "black" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_chinorr" gender = male portrait = "mol11" texture = 1 #attachment = 0 clothes = 3 trait = "trait_ruler_eye_for_talent" leader_class = commander } } # Hazbuzan Syndicate hazbuzan = { name = "EMPIRE_DESIGN_hazbuzan" adjective = "PRESCRIPTED_adjective_hazbuzan" spawn_enabled = yes # yes / no / always ignore_portrait_duplication = yes playable = has_megacorp ship_prefix = "PRESCRIPTED_ship_prefix_hazbuzan" species = { class = "REP" portrait= "rep11" name = "PRESCRIPTED_species_name_hazbuzan" plural = "PRESCRIPTED_species_plural_hazbuzan" adjective = "PRESCRIPTED_species_adjective_hazbuzan" name_list = "REP3" trait = "trait_organic" trait = "trait_ingenious" trait = "trait_thrifty" trait = "trait_deviants" trait = "trait_quarrelsome" } room = "personality_ruthless_capitalists_room" ethic = ethic_fanatic_militarist ethic = ethic_spiritualist authority = "auth_corporate" government = "gov_criminal_syndicate" civics = { "civic_criminal_heritage" "civic_franchising" } origin = "origin_default" planet_name = "PRESCRIPTED_planet_name_hazbuzan" planet_class = "pc_savannah" system_name = "PRESCRIPTED_system_name_hazbuzan" initializer = "" graphical_culture = "reptilian_01" city_graphical_culture = "reptilian_01" empire_flag = { icon = { category = "corporate" file = "corporate_03.dds" } background = { category = "backgrounds" file = "circle.dds" } colors = { "yellow" "black" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_hazbuzan" gender = female portrait = "rep11" texture = 5 clothes = 1 ruler_title = "PRESCRIPTED_ruler_title_hazbuzan" ruler_title_female = "PRESCRIPTED_ruler_title_hazbuzan_female" trait = "leader_trait_spycraft" leader_class = official } }