animations = { "none" "idle" "moving" "attack" "death" "planet_rotation" }
materials = { 
	#{ name = "name_that_will_appear_in_maya"	shader = "shader_effect"	shader_file = "gfx/FX/myshaderfile.shader" }
	{ shader = "Collision" }
	{ shader = "PdxMeshShip" }
	{ shader = "PdxMeshTerra" }
	{ shader = "PdxMeshPlanet" }
	{ shader = "PdxMeshPlanetEmissive" }
	{ shader = "PdxMeshPlanetEmissiveWithLights" }
	{ shader = "PdxMeshStar" }
	{ shader = "PdxMeshAtmosphere" }
	{ shader = "PdxMeshClouds" }
	{ shader = "PdxMeshFleetTypeIndicator" }
	{ shader = "PdxMeshAlphaAdditive" }
	{ shader = "PdxMeshAlphaAdditiveAnimateUV" }
	{ shader = "PdxMeshColorAlphaAdditiveAnimateUV" }
	{ shader = "PdxMeshTextureAtlas" }
	{ shader = "PdxMeshAlphaBlend" }
	{ shader = "AlphaBlend_00" }
	{ shader = "AlphaBlendNoDepth_00" }
	{ shader = "PdxMeshPortrait" }
	{ shader = "PdxMeshPortraitAnimateUV"}
	{ shader = "PdxMeshPortraitHueShift" }
	{ shader = "PdxMeshPortraitHueShiftMasked" }
	{ shader = "PdxMeshPortraitClothes" }
	{ shader = "PdxMeshPortraitHair" }
	{ shader = "PdxMeshExtraDimensionalShip" }
	{ shader = "PdxMeshShipDiffuseEmissive" }
	{ shader = "PdxMeshShipDiffuseEmissiveAlpha" }
	{ shader = "PdxMeshShipFlow" }
	{ shader = "PdxMeshFrontendBackground" }
}